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Home » news » forums » Star Fury » Star Fury General

Multiverse Mod

Submitted by Campeador on Tue, 2007-12-11 01:19. Star Fury General

The Multiverse Mod for "Space Empires: Star Fury" is out!

You can get it here:
Multiverse_1-Enemy_From_Beyond-V1.03 (updated 02-18-08)
http://www.shrapnelcommunity.com/threads/download.php?Number=574870
Multiverse_Music-1
http://www.shrapnelcommunity.com/threads/download.php?Number=569854

Multiverse_2-The_Fourth_Dimension V1.01 (update: 02-18-08)
http://www.shrapnelcommunity.com/threads/download.php?Number=581131
Multiverse_Music-2 (new)
http://www.shrapnelcommunity.com/threads/download.php?Number=581133

What is Space Empires: Star Fury?

--- Star Fury is a hybrid game; it is like an RPG / shooter in space. You start basically with a small space ship, as you do missions (trade, bounty hunt, etc.) you get credits to buy better ships, and as you do this a story also develops. You get experience, and the items on your ship also improve as the game progress (that is the RPG part). The combat part is excellent and in total 3d, and you only need to use the mouse to maneuver the ship, really easy.

What is Multiverse Mod?

--- Multiverse is a Mod created for the Space Empires: Star Fury game. The Multiverse Mods will be composing of at least six parts or campaigns.

What is Multiverse?

--- Multiverse is, as the name implies, a conglomeration of various universes, and in this first mod it is about the Star Blazers Universe and some of the races that composed the Star fury original game. In the second Multiverse Mod the player will discover new universes.

What is “Multiverse_1-Enemy_From_Beyond” about?

--- That is for you to find out but I can safely say that it is Star Blazers meets Star fury!

Is there any background to this mod?

--- Even thought the mod is independent from the previous “Star Blazers mod: The Quest for Iscandar (campaign 1 & 2)”, it would be helpful if the player try that mod first since the game play is very similar and that story serves as background for the Multiverse Mod.
Star Blazers: The Quest or Iscandar” Mod follows the original TV show series created by the master story teller and mechanical designer Leiji Matsumoto. Multiverse on the other hand was just put together by me with a little story to serves as glue for all the universes that the player will discover. My ability as a story teller is poor (this is my first try), but at least the action should keep the player entertain.

What is Star Blazers?

--- If you have never heard of Star Blazers it was a cartoon TV show, (japanimation) and the story is straightforward but with all the elements of a (space) soap opera. It came about 2 years before Star Wars. The story goes like this:

“In the year 2199, Earth was under severe attack from a mysterious planet Gamilon. Gamilon planet bombs covered the Earth with radioactive pollution, and as a result, in one-year time, Earth will be unlivable… But on the planet Iscandar there is a machine that can remove the radioactivity. A team of star blazers called the “Star Force” undertakes the perilous journey, but can the Star Force travels 148,000 light years and back in just one Earth year?”

What will be next?

- Multiverse_2-The_Fourth_Dimension (Released!)
- Multiverse_3-(cannot reveal the title at this point) 99% completed
- Multiverse_4-(cannot reveal the title at this point) 95% completed
- Multiverse_5-(cannot reveal the title at this point) 75% completed

Multiverse_1-Enemy_From_Beyond – Mod is composed of two major files:

1. Multiverse_1-Enemy_From_Beyond
a. Data folder
b. Images folder
c. Xfiles folder
(It also contains many '.txt' files)

2. Multiverse_Music-1
a. Music
b. Sounds

Installation:

1. Open the Star Fury original game folder where you installed the original game on your hard drive. There you will find a folder called "Campaigns". With the mouse drag (copy) the “Multiverse_1-Enemy_From_Beyond” and placed inside this "Campaigns" folder.

2. For the folder named “Multiverse_Music-1" you are going to find:
a. Music
b. Sounds
You are going to take the content of the Music folders (8 songs) and insert them inside the music folder of the original game, and the contents of the Sounds folder inside the Sounds folder of the original game.

NOTE: Multiverse-1 will only need the Multiverse_Music-1, wile Multiverse 2 and 3 will also require “Multiverse_Music-2”, all in due time.

General game play advice:
Read the manual, especially the part about the keyboard shortcuts, like if the game looks too dark you can use "L" to make it bright and "K" to darken it. "+" and "-" for game speed, etc. Have the game patch to 1.17.
REMEMBER: save the game often!!!

HELPPPPPPPPPPPPPPPPPPPPPPPPPPP :P ›
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RasterOps's picture

Re: Multiverse Mod

Submitted by RasterOps on Sat, 2007-12-15 14:51.

Well done.

This was a fun diversion and worthy of a first campaign. I completed your mod (advanced mode) in about 10 hours and certainly would enjoy playing it again. This was an interesting implementation of the SF engine.

If you're interested I offer the following feedback.

  • The mod contains innumerable typos and grammatical errors. A pet peeve of mine. If you would like an editor to review and correct your transcripts I would be happy to do so.
  • Messages (triggered by exiting a warp gate) are not displayed when reloading from a save game, e.g. Autosave [system name]. It is necessary to return through the warp gate to the previous map then turn around and go through the warp gate again per the mission goal.
  • Related to the above is the third mission. Upon first entering this system I was jumped by fighters and wasn't faring well. I reloaded, no fighters, completed the mission and returned to Minerva. There was no mission briefing. It was not possible to continue the campaign until returning to the quest system then immediatelly leaving.
  • Armor components still show a level.
  • The ship models appear washed out. I don't know if this is intentional or a limitation of the engine.
  • Each new commision was not deducted when the new ship was purchased. For instance, $1.5M in commission was granted to purchase a Cruiser. After purchasing the Cruiser my account still had $1.5M.


---
-my "Ministers are more sinister than Ministers... But who cares?"

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Re: Multiverse Mod

Submitted by Campeador on Sun, 2007-12-16 01:42.

Thanks, I am glad you liked.

About your observations:
1. Grammatical errors - English is not my natural language, so if you are willing, you can review and correct the text. In that you are most welcome. Just get the "Main_DisplayText.txt" file make corrections and let me know. (there is also some text on "Main_Jobs.txt" and "Main_Events.txt").
2. Auto save bug. That is a native bug on Star Fury and has nothing to do with the Mod. Advice: do not use auto save but instead make your own save point.
3. The third mission: as mentioned before do not use auto save. Make your own save slot and use instead (you have like 10 save slots).
4. Armor show level: Yes, level=1 through the whole game.
5. The ships model appear washed out: It is possible (making skins are not exactly my thing, making ships either), but did you try to use "L" to make it bright and "K" to darken it? It does change the look on the ships.
6. Since this are military missions’ money is not relevant, like being in the real military. The government will provide (actually should provide) everything, unlike the original Star fury game where you are a trader where money is important. Yes, to repair the ships it also cost money, but the player should have plenty of it. Then again when the fighter returns to the carrier or base, they just fix it or re-supply it without talking about money.
I try to make the interface provide ships free of charge, but when I use zero it does weird things to the monetary system interface. The best compromise I was able to reach is what you see on the mod. I used money just to prevent the player from getting the better ships before its assigned time.

Hopefully Multiverse 2 will be out by the end of this month.

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RasterOps's picture

Re: Multiverse Mod

Submitted by RasterOps on Sun, 2007-12-23 14:55.

Hi,
All done, I think. I modified these files: Main Components, Main Stores, DisplayText, Main Events, and the Illumidas and Terran speech files. Where/How do you want them? You can send me an email to which I will reply.
My goal was to retain your original dialog as closely as possible. I made one pure change. "Hay is for horses!" was replaced with "To the pain!" as the original was out of context. You may choose to keep this change or not.

1. I replayed the game in average mode hoping for a quick run-through to verify all changes. The end game was tougher than when played in "Advanced" mode. The end game battle was concluded by my sole surviving ship. This also had to be accomplished using hit and run tactics.

2. I scavenged the PLUS versions of the Master Combat Computer and Neural Net components. Their values were half that of the originals.

---
-my "Ministers are more sinister than Ministers... But who cares?"

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Re: Multiverse Mod

Submitted by Campeador on Fri, 2007-12-28 15:32.

Thanks, I did send you my email. Look on your private message inbox.

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Re: Multiverse Mod

Submitted by rstaats10 on Mon, 2007-12-31 01:34.

Excellent Mod Campeador!!! I just finished Multiverse Campaign 1 tonight. I was the last surviving ship as well. This Mod is fun and challenging. I completed it using no cheats either. The battles and your timing of the ships appearing is just incredible. Great story line as well. I applaud you and Thank You for a great Starfury mod. You have managed to breath "new life" back into Starfury. Guys reading this should definately check it out.

PS. I cant wait to play Multiverse Campaign 2.

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Re: Multiverse Mod

Submitted by rstaats10 on Mon, 2008-02-18 22:57.

Campeador, Great job with this mod. This is a lot of fun to play. I am not finished yet. I'm about 6 or 7 missions into it so far. I have not noticed any bugs myself aside from the occasional slow down when all the fighters battle. You have done an incredible job with this. All your mods are great though. The story line is just awesome. You continue to breath new life into Starfury and to be honest this Multiverse 1 and 2 surpass even the stock game in my opinion. Guys reading this should definately check it out. It's a lot of fun to play. I will post again when I have completed Multiverse 2. Thanks again for the great mod Campeador!!!

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Re: Multiverse Mod

Submitted by Campeador on Tue, 2008-02-19 02:09.

Multiverse Campaign 2

You will need three files:
Mod file
1. Multiverse_2-The_Fourth_Dimension V1.02 (updated 02-19-08)
http://www.shrapnelcommunity.com/threads/download.php?Number=581131

Mod Music
2. Multiverse_Music-1 (The one used on Multiverse 1) -Extra note: 'Multiverse_Music-1' also contains a 'Sound' folder that you need to have installed)
http://www.shrapnelcommunity.com/threads/download.php?Number=569854

3. Multiverse_Music-2 (new)
http://www.shrapnelcommunity.com/threads/download.php?Number=581133

All the mods are going to be progressive with the Music files.
Multiverse 1 - needs Music 1
Multiverse 2 - needs Music 1 + 2
Multiverse 3 - needs Music 1 + 2 + 3
And so on. All of them will also need the 'sound' file located on "Multiverse_Music-1'.

Multiverse Campaign 2

'Multiverse_2-The_Fourth_Dimension' is the continuation of 'Multiverse_1-Enemy_From_Beyond'.

On Multiverse 1 our heroes were starting to explore this place called the 'Multiverse'. On Multiverse 2 they will go much deeper. The Star Force will be reunited and the player will be at the helm of the Argo (Yamato). It will be like the good old times of the Star Blazers mod, but with the action/style of Multiverse 1...

This new campaign offers many changes on the graphic visuals of the components and skins of the ships from the previous campaign, some insignificant but others will stand out. A few new components were going to debut on the second campaign, but I also improved the graphics on some of the previous ones. so I am going to go back and update Multiverse 1 with the new candy so that the whole series is consistent.

I hope you like it.

Do check for versions updates from time to time so far this is the second update (V1.02)

p.s.: Thanks rstaats10. After reading your nice words I cannot go any higher but down!

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Re: Multiverse Mod

Submitted by rstaats10 on Wed, 2008-02-20 23:11.

Excellent work Campeador!! I just finished Multiverse 2. This mod is just awesome: the battles, the storyline, everything! Your storyline/characters development, creative ships and weapons , and battles bring SF to a whole new level. I am impressed. Thanks again for providing the Mods. I can't wait for Multiverse 3. The suspense is there. Excellent job, Campeador!!! (You have created the best SF mods ever and exceeds the stock game too)

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Mod Designer

Re: Multiverse Mod

Submitted by battlespud on Tue, 2008-03-25 16:14.

is this still active and is multiverse three coming?

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Re: Multiverse Mod

Submitted by Campeador on Thu, 2008-04-03 17:01.

Multiverse 3 will be posted within a week from today. Multiverse 4 will be out in a month or two.

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Re: Multiverse Mod

Submitted by Campeador on Sat, 2008-04-12 19:45.

Multiverse Campaign 3
Multiverse_3-Space_Pirate_Harlock

You will need three files:
Mod file
1. Multiverse_3-Space_Pirate_Harlock
http://www.shrapnelcommunity.com/threads/download.php?Number=597143

Mod Music
2. Multiverse_Music-3 (new)
http://www.shrapnelcommunity.com/threads/download.php?Number=597146

3. Multiverse_Music-1 and 2 (This are the same previous ones used on Campaign 1 and 2)

All the mods are going to be progressive with the Music files.
Multiverse 1 - needs Music 1
Multiverse 2 - needs Music 1 + 2
Multiverse 3 - needs Music 1 + 2 + 3

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Re: Multiverse Mod

Submitted by rstaats10 on Sat, 2008-04-19 11:32.

Great job on Multiverse 3. Campeador! I just completed it. It was a lot of fun commanding the Arcadia. The Mod was a little more challenging than Multiverse 2. I particually enjoyed the last few battles. I enjoyed hacking the Illumidas fleets down. In the early battles, the Zentradi scouts proved to be most worthy opponents and the most difficult for me to take down. The Ram Nose for the Arcadia was cool (and usefull) too. This mod was flawless. I had no problems (errors) during the Mod. Thanks again for an awesome SF mod, Campeador!

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