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Home » news » forums » Space Empires V » Space Empires V General

Should I bother?

Submitted by BlueMak on Mon, 2007-12-10 19:15. Space Empires V General

Hi all, first time in here, so, eh, hi!

I love my strategy games and wargames. Playing them since the SSI days (mid 80s for me) and have played thousands of computer games. (most of them strategy, wargames, simulations)
Unless we are talking about winSPMBT and Colonial Conquest (SSI), I am only looking for single player games for a while now.
So, leaving aside any multiplayer modes, is it worth investing time into Space Empires V? I am very worried because every review and preview that I have read of it so far has one same comment. Great game, pity about the AI.
Now, I am not demanding the best AI or anything, but is it at least good enough to pose a challenge without giving it a huge bonus in areas such as production etc?
I am not interested in MODs.

I have the game, bought it through Steam months ago (same time I bought Sword of the Stars) but I wasn't in the mood to play a space 4X game till now. So I am wondering in which game to invest my time, strictly for single player games.

Thanks in advance.

PS. I love the way the forum looks, great choice of colours.

‹ Multiple Errors on mod.....Unnamed AI with FQM v107 Quick "Allow colonization in each other systems" question ›
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Mod Designer

Re: Should I bother?

Submitted by Fyron on Mon, 2007-12-10 19:46.

You need a mod to get the most out of the AI (Balance Mod is best overall, but Unnamed AI mod is primarily the AI from it ported to the stock tech tree).

Not being interested in mods is kind of missing the boat with gaming these days... thats a very 1980s attitude. The whole point of modern game engines is to be moddable and user-expandable. Its not like this is a game where there are 1000s of poorly done mods floating about, with a select few "professional" ones...


SpaceEmpires.net | Space Empires Wiki

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Re: Should I bother?

Submitted by MRing on Mon, 2007-12-10 23:57.

I second that. If you don't give at least Balance Mod a fair shake, then you've wasted your money. I'm currently giving GidMod a whirl and find it also enjoyable at the moment; next up will be Devnull's mod. These amount to free additional games for the price of one.. throw in shipsets and whole different concepts, as some mods will ultimately do, and that's even more so the case.

Oh, and FQM + (insert mod of choice here) is the only way to go. Without it is still okay, but the extra character FQM adds.. why not use it?

You didn't mention if you played SE4 or not, but if you did you may recall the most killer AI was done by a modder, and sure kicked my butt without any bonuses, thats for sure. Smiling

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Re: Should I bother?

Submitted by bighouse on Tue, 2007-12-11 00:14.

Quote:
I love my strategy games and wargames. Playing them since the SSI days (mid 80s for me)
Me too, though I was always more of an Avalon Hill man, myself.

To jump on the Mod bandwagon: Mods are trivial to install and use, and make no permanent changes to the stock game. If you want to play the stock game with an improved AI, look at Unnamed's AI Mod. Captain Kwok's Balance Mod is also extremely popular, though it changes the gameplay somewhat.

If, for whatever reason, you are adamant about not using mods, then SE:V is probably not for you.

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Re: Should I bother?

Submitted by greywolf on Tue, 2007-12-11 04:37.

I agree with everything said about using mods with SE5. But the original question was, is it worth playing SE5 SP, and how does it compare with SOTS.
Depends (you're not surprised to get this extremely sophisticated advice, are you?). My personal recommendation is to have a look at both as they are very different, but interesting games - I myself play and like them both, for different reasons. That said, I can't give you a detailed review of both games here - would be too long.

You may be interested in reading this interesting article on 4X space games: http://www.gamespot.com/gamespot/features/pc/history_spaceempire/p2_01.html. It gives a great overview of the genre, but was written a couple of years ago. You'll find a descripton of SE4, but not of SE5 or SOTS, unfortunately.

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Re: Should I bother?

Submitted by BlueMak on Tue, 2007-12-11 07:43.

Thank you all for your answers.

That gamespot feature was interesting, though as you said, not very recent.
It doesn't have all 4X games, even those released before the feature.
Still, nice to see someone else has played Imperium.
It was an interesting read till I reached the ending with the feature on MOO3, that made me sick.

MOO and MOO2 I respect, but I never managed to like, don't know why. Stars! was fun, Ascendancy could be so much more, Reach for the Stars is nice but very plain, BOTF is good, but could be so much more as well.

I have SE:IV, but never invested too much time in it. What I don't like with most 4X games is how everyone is out to get you from turn one. There is no feeling of truly exploring the galaxy and creating an empire and dealing with other species, even warlike, but more like seeing who will have the best building queue to manage to out produce as fast as possible all the other species that you haven't even met yet.
I don't know if I make much sense with this.

I had a very quick look at the wiki page of the unnamed AI? and I stopped short of downloading it as soon as I read about limitations, medium size etc. I am not blaming the guy/guys behind the mod, I don't think it should be their job to create a good AI for a commercial game, but that is just me.

Perhaps I should just skip this generation of 4X games and hope for better for the next one. (SE6? SOTS2, GalCiv 3 etc)

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Mod Designer

Re: Should I bother?

Submitted by Fyron on Tue, 2007-12-11 10:27.

What's the point in that, when you can have lots of fun in this generation?

Its not as if any previous 4x game has ever had more than barely passable AI anyways... Its just not a game paradigm that lends itself to our very limited ability to write "AIs." Super-simplified game mechanics (eg: most RTS games) can give the illusion of competent AI with very narrowly defined data sets, but what's the point of that? Clearly we want more complex games, since we like 4x. Eye-wink

Since you have SE4, if you want a run for your money, try Carrier Battles 1.5. Its got some really killer AI (for what AI can do), from what I hear.


SpaceEmpires.net | Space Empires Wiki

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Re: Should I bother?

Submitted by greywolf on Tue, 2007-12-11 12:02.

Bluemak, I sympathize with what you are saying, but I don't see what the alternative could look like.

Maybe you should play GalCiv2 (which is said to have the best AI in the genre) in the largest possible galaxy with only one opponent, on a dual core system (the AI is able to use multi-threading to its advantage) and giving the AI a lot of time to think.
Only one opponent in a huge galaxy will give you time to explore at least half of the galaxy without meeting your opponent, time to build up your empire to your liking. You MAY play the colony rush game, but you don't have to.
Sooner or later, you'll meet the other player, and then you can deal with him - or he with you. To make the AI as powerful as possible ensures tough fighting. And I doubt you'll win just by outproducing the AI.

You can do the same with SE5 (huge cluster, only one opponent). The clusters can be made bigger, I believe, than in GalCiv2, but you can't expect too much from the AI.

I guess what you criticize is that quantity counts more than quality, and I tend to agree. If you are too slow, you may have lost the game after 10 moves and before you even encounter an opponent - but you don't know. Maybe you could set up GalCiv2 with a strong AI but with economic and/or research handicaps, slowing its colony rush down?

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Psieye's picture

Re: Should I bother?

Submitted by Psieye on Tue, 2007-12-11 12:26.

Quote:
What I don't like with most 4X games is how everyone is out to get you from turn one. There is no feeling of truly exploring the galaxy and creating an empire and dealing with other species, even warlike, but more like seeing who will have the best building queue to manage to out produce as fast as possible all the other species that you haven't even met yet. I don't know if I make much sense with this.

I had a very quick look at the wiki page of the unnamed AI? and I stopped short of downloading it as soon as I read about limitations, medium size etc.

In other words, you want more of a 'epic role-playing'/'diplomatic strategy' experience than a 'war campaign' experience? While I haven't played it much myself, sounds like GidMod's individualised AI might be what you seek.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

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Re: Should I bother?

Submitted by greywolf on Tue, 2007-12-11 12:37.

... ever tried Noctis? No micromanagement (well, no management, to be honest), no fighting - but billions of stars to explore, and with the exception of a couple of thousand stars, they still wait for the first Human (pardon: Felysian) visitor, the first explorer to stand or their planet's soil (or whatever the surface is made of), to see the odd fauna and flora living on those planets ...

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Re: Should I bother?

Submitted by BlueMak on Tue, 2007-12-11 13:00.

I am not against a "war campaign" or fighting in general in a 4X game. I guess the problem might be with the limitations on the size of "galaxies". A slower to expand empire wouldn't mean almost death in a "galaxy" where there are several thousand systems, OR where colonization was extremely slow, for example if for a human empire the population of a new colony increased in more normal rates closer to the real reproductive rates and time. Also the cost of spaceships, I have nothing against having hundrends of spaceships, but when you can (random numbers but closer to what happens in all/most? 4x games) have 10 planets of few billion people in each and 200 ships in 20-30 years.

You get a new colony, you manage to start it with 100mil people! and in 10 years there are 4 billion humans in there. There is nothing holding back expansion.
I don't know, they just tend to feel like nothing more than turn based command and conquer type games.

What I do to improve things a bit are, for example in GalCiv2 that you mentioned, have a very low research rate. That helps a bit.

Oh well.

Noctis I did try once a few years ago, but I found a bit pointless. Mind you, I loved Elite and its sequels, also Starflight, X series etc, but travelling all alone with no goal and not meeting other species, no contact, even hostile, was for me a bit depressing.
Also the graphics, I don't want to sound like a spoiled brat, but I am sick of low resolution graphics. I am not talking about groundbreaking graphics and shaders and all that, but 320x200? I might as well load my ST. But that is a general complain i have with turn based strategy games and wargames. Yes, gameplay is above all, but give me something nice to look at damn it! I am glad that this improves lately though.

About these mods for SE:V that you mention, is there a page where they are all there to check the details of each mod?

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TakAhLah's picture
Mod Designer

Re: Should I bother?

Submitted by TakAhLah on Tue, 2007-12-11 13:13.

Quote:
I love my strategy games and wargames. Playing them since the SSI days (mid 80s for me) and have played thousands of computer games. (most of them strategy, wargames, simulations)

Quote:
I have the game, bought it through Steam months ago

What? and you are to lazy to play this one?

Quote:
Now, I am not demanding the best AI or anything, but is it at least good enough to pose a challenge without giving it a huge bonus in areas such as production etc

Most of the games from the mid 80s gave huge bonuses to the AI every time you upped the level, even SSI games. Why should SEV be any different?

Quote:
I am not interested in MODs

Your loss!

Quote:
I am only looking for single player games for a while now

Anyone who has played thousands of hours of strategy games should have learnt that multiplayer is the way to go...single player ego trips aside.

Quote:
Thanks in advance.

You're welcome

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Re: Should I bother?

Submitted by BlueMak on Tue, 2007-12-11 13:45.

You are hostile, but I will still reply to your questions and comments

Quote:
What? and you are to lazy to play this one?

I never said or implied laziness as why I haven't touched the game since bought.
I don't know how you are, but I go through phases (turns if you wish) that I am not in the mood for certain games, and I am for other.

Quote:
Most of the games from the mid 80s gave huge bonuses to the AI every time you upped the level, even SSI games. Why should SEV be any different?

Mostly because SEV was developed and released outside the decade of 1980. Or do you believe that we should still play with AI, graphics, sound, gameplay that haven't changed since the 80s?

Quote:
Your loss!

Perhaps!

Quote:
Anyone who has played thousands of hours of strategy games should have learnt that multiplayer is the way to go...single player ego trips aside.

Do you remember when I said that multiplayer is shit and single player gaming is the only good gaming? No? That's because I never said it. I still play multiplayer games, but for games that can last months, I have lost my desire to do so since Empire Deluxe. I focus my multiplayer gaming on winSPMBT, Colonial Conquest (hotseat), Renegade and the occasional FPS and basketball game.

You should really learn to be more polite to people.

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Re: Should I bother?

Submitted by bighouse on Tue, 2007-12-11 14:13.

Quote:
About these mods for SE:V that you mention, is there a page where they are all there to check the details of each mod?

Check the Mods page at the SEwiki.

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Re: Should I bother?

Submitted by pyroman on Tue, 2007-12-11 16:05.

just a side note, he doesnt really play the game or view this website too much so lets stay away from using abbreviations, or better yet, use them and then say what they mean =p

and I have played a few stock games and after a while you just surpass the AI in research, I even limited myself to like 3 systems and it just got to the point where my ships were a match of 3-1 and they never sent more then a few ships at once

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Ardius's picture

Re: Should I bother?

Submitted by Ardius on Tue, 2007-12-11 17:32.

I think there is a way to turn the reproduction of the people down if the problem is having so many people at once. And i think there's also a way to turn down the production speed, but i think if you have few people, production will slow as well. But, i dont really know for a fact. Worth a shot though. that might help.

Well, i hope you like the game.

-------------------------------------------------------------------
If you want peace, then prepare for war.

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Mod Designer

Re: Should I bother?

Submitted by unnamed on Wed, 2007-12-12 00:30.

Just a note on my recommendation that players use medium galaxies for my mod. I did that out of consideration for processing time. You can certainly use larger but it would be slower for the AI to process the turns.

For an example on time considerations: Currently running a test game of the next version of Unnamed AIs. Turn 190. The whole medium galaxy has been filled up by colonies as much as possible (besides the ones destroyed recently by fighting). So counting all races there are about 300 colonies, 550 ships, 3000 units. Using the programmers command, 'runturns 10', took about 10 - 12 minutes to run those 10 turns. So about a minute a turn. Though it did take about 3 minutes to watch the AI move all its ships and perform about 5 fleet attacks for a single turn. This of course would take longer on a larger map and other peoples computer may not run as fast as mine.

Whatever you decide to do, have fun and good luck.

-Unnamed

Unnamed Mod

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Psieye's picture

Re: Should I bother?

Submitted by Psieye on Wed, 2007-12-12 09:21.

Quote:
I am not against a "war campaign" or fighting in general in a 4X game. I guess the problem might be with the limitations on the size of "galaxies". A slower to expand empire wouldn't mean almost death in a "galaxy" where there are several thousand systems, OR where colonization was extremely slow, for example if for a human empire the population of a new colony increased in more normal rates closer to the real reproductive rates and time. Also the cost of spaceships, I have nothing against having hundrends of spaceships, but when you can (random numbers but closer to what happens in all/most? 4x games) have 10 planets of few billion people in each and 200 ships in 20-30 years.

You get a new colony, you manage to start it with 100mil people! and in 10 years there are 4 billion humans in there. There is nothing holding back expansion.
I don't know, they just tend to feel like nothing more than turn based command and conquer type games.

What I do to improve things a bit are, for example in GalCiv2 that you mentioned, have a very low research rate. That helps a bit.

These are all issues that can be fixed with a few minutes of tweaking Settings.txt (and Formulas.txt) in the folder of the mod you eventually choose. You could even change how much time 1 turn represents. SE V is a game engine that you mold into the optimal shape to give you satisfaction.

Also, have you factored in emigration (between your own breathable colonies)? This is likely the largest factor in 'fast' growth.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

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TakAhLah's picture
Mod Designer

Re: Should I bother?

Submitted by TakAhLah on Thu, 2007-12-13 12:47.

Yes was abit hostile with you, wasn't I? Guess it just comes from you original post and the attitude of I've been playing games since the 80s and then asking a kind of dumb question about the AI and huge bonuses...or maybe it was just wishful thinking! Bonuses make up for what the AI lacks...intelligence. At least that happens in complex strat games. But that can of worms has been opened lots of times before...so lets not go there now!...at least I am not going to, you guys can do what you like.

And one last question though, doesn't the question you asked " Should I bother?" imply laziness or is that just me?...probably just me.

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Re: Should I bother?

Submitted by Isdahl on Thu, 2007-12-13 14:00.

Yes, the game is worth getting and playing if you love strategy and tactics games with alot of details and options in a game. After all, the more options, the more variety, and the more variety the more strategies and tactics available to increase the playablility of the game. I've been playing S&T games since the mid 70's (Avalon Hill mostly, starfleet battles, federation and empire in 80's, etc, and yes i'm that old lol). The game is great as a stand alone, especially if you are learning it for the first time, but eventually you will see that the A.I. is weak at best, but by then you will have learned enough of the game to play it well. Once you reach the point of being bored with the A.I., then thats a good time to get some mods. As far as needing the mods you don't til you get bored, unfortunately, not much effort was put into the A.I. as i feel they should have, but thats just my opinion. There are some great mods out there to improve the game when you're ready to use them, so no worries. Hope this helps. good hunting and kill well.

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Re: Should I bother?

Submitted by BlueMak on Thu, 2007-12-13 20:43.

TakAhLah wrote:
Yes was abit hostile with you, wasn't I? Guess it just comes from you original post and the attitude of I've been playing games since the 80s and then asking a kind of dumb question about the AI and huge bonuses...or maybe it was just wishful thinking! Bonuses make up for what the AI lacks...intelligence. At least that happens in complex strat games. But that can of worms has been opened lots of times before...so lets not go there now!...at least I am not going to, you guys can do what you like.

And one last question though, doesn't the question you asked " Should I bother?" imply laziness or is that just me?...probably just me.

The reason I mentioned my "history" with games was that people don't think this is my first strategy game and I am some new player that doesn't know how to play a game. Which is very relevant when some player asks if the AI is good enough or bad enough etc. It makes it easier for the experienced in the game player to reply accordingly. An AI might be bad or very easy for some players, but extremely hard or very competent for others. Thus I mentioned it to make it easier for you to reply.

As for the "bother", I think it is you, though I guess someone else might have thought the same too. It seemed like a good short word and to the point to use at the time. I don't know how you play games, but I prefer to devote my free time to one game at a time (if I like it of course) and having already read several reviews of the game and all saying the AI sucks, I don't feel like investing days or weeks (I always play the largest avaible maps) to discover that the AI is a pushover. I help others in forums about other games, I saw nothing wrong directly asking in a forum with players of this game that should know better, and in most cases far better than a reviewer working under deadlines.
I don't regret using the word, but I can see how one can take it the wrong way. Still, there was no reason for you to attack me as you did.
Anyway, thanks for your answer.

Also thank you the rest of you guys and you Isdahl for your last post, very helpful.

I have downloaded the balanced mod and the unnamed mod but I am waiting for this 1.64 patch that I read about to be released first.

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Mod Designer

Re: Should I bother?

Submitted by Fyron on Thu, 2007-12-13 21:50.

Don't wait for 1.64; its just an incremental weekly beta build (after a suspicious delay, at any rate...). Chances are the next patch won't come out for a few months.


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