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Home » news » forums » Space Empires V » Space Empires V General

SE:V v1.64 History

Captain Kwok's picture
Submitted by Captain Kwok on Mon, 2007-12-10 18:39. Space Empires V General

Looks like MM is back to work.

Version 1.64:
1. Fixed - Nebulae events had an incorrect picture filename.
2. Fixed - Game would hang during end of turn processing when a new empire was created.
3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon.
5. Fixed - Norak cruiser and battleship had switched models.
6. Fixed - Sometimes an AI seek order would cause the game to lockup.
7. Fixed - AI Political memory was saving incorrectly.
8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.

‹ Planetary Shields in Balance Mod 1 year later have the bugs been fixed? ›
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Re: SE:V v1.64 History

Submitted by LordDemon on Tue, 2007-12-11 01:41.

Nr. 8 is a welcome fix, it has been bothering me for a while. I assume ordnance is also checked, while not specially mentioned(it seems to behave similarly).

This might not be a proper place to ask, but is shield imploder working properly? In the description it is said it causes damage, but I've never seen that, it only destroys shields in one shot. Even a bit higher level shield imploders at close range don't seem to actually cause any damage. Can anyone confirm this? (is the damage maybe applied to the shields, which then are totally removed? Or maybe damage does not affect armor, and there fore does nothing?)

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MasterChiToes's picture

Re: SE:V v1.64 History

Submitted by MasterChiToes on Tue, 2007-12-11 12:22.

Is there any word about when the course a ship takes will match the displayed one? Eye-wink

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Isopsyco's picture
Mod Designer

Re: SE:V v1.64 History

Submitted by Isopsyco on Tue, 2007-12-11 22:21.

I thought something was wrong with number 8!!! I spent the last 3 days working AI event saving using that as an example!! Sweet vindication!!

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Re: SE:V v1.64 History

Submitted by Lastdreamer on Wed, 2007-12-12 03:39.

Very nice number 2!!! I'm waiting for this fix 'cause all my games hangs...

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electrocat's picture

Re: SE:V v1.64 History

Submitted by electrocat on Wed, 2007-12-12 07:06.

but where is the patch to download?

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Varek Raith's picture

Re: SE:V v1.64 History

Submitted by Varek Raith on Wed, 2007-12-12 08:13.

This is a beta changelog. Kwok, do you know if he intends to do a couple of changes for a quick release?

-----
"Understanding is a three edged sword. Your side, their side, and the truth" -Kosh

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Captain Kwok's picture
Mod Designer

Re: SE:V v1.64 History

Submitted by Captain Kwok on Wed, 2007-12-12 12:14.

Not sure, there's a number of outstanding issues that weren't addressed by v1.64, so I don't think it'll be in the next week at least. Sticking out tongue


Space Empires Depot | SE:V Balance Mod

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electrocat's picture

Re: SE:V v1.64 History

Submitted by electrocat on Wed, 2007-12-12 13:47.

A quick release of the processing end of turn error would be great as it seems looking into the issue logs that i am not the only one who is experiencing it... I like this game, but this is the only error that annoys me. All the errors in the patch logs, and this is the only one I noticed. Smiling

Please please please, quick release.... Smiling

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Re: SE:V v1.64 History

Submitted by bugwar on Wed, 2007-12-12 14:20.

3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.

Glad to see that. Will this update also address the problem of sorting "Supplies" as text values instead of numeric?

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Re: SE:V v1.64 History

Submitted by damador on Wed, 2007-12-12 17:02.

isnt the time foor betas to be public. .... ;p ?

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Mod Designer

Re: SE:V v1.64 History

Submitted by unnamed on Wed, 2007-12-12 17:42.

There is a unofficial fix for the hang available at the link below.

Instead of creating a new empire from intelligence attacks, it turns the colony over to the person performing the intelligence attack.

-Unnamed

Unnamed Mod

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Mod Designer

Re: SE:V v1.64 History

Submitted by Fyron on Wed, 2007-12-12 19:28.

damador wrote:
isnt the time foor betas to be public. .... ;p ?
No.


SpaceEmpires.net | Space Empires Wiki

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electrocat's picture

Re: SE:V v1.64 History

Submitted by electrocat on Thu, 2007-12-13 05:06.

Issue 2 does seem to be related to sabotage efforts.

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