So what, no new beta change logs?! |
Hi!
I'm just wondering why there are no new beta change logs beeing published since v.1.63. Any idea?
To me it seems as if there are still some things to tidy up:
- user interface: allow the common copy&paste functionality
- save custom list layouts independent of save file
- save designs independent of save file
- automatically name ships according to a textfile (indstead of Anaconda 001..999)
- ship design: allow change of layer with component selected
- ship design: implement more intuitive sorting and grouping of components
- abilities: give mounts the ability to change reload time
- add new weapom property: "burst" that allows a number of shots beeing fired in fast succession and then imposes a longer reload time
- component that grants the ship/unit etc. the ability to warp (instead of a seperate text file)
- allow retrofitting of units and weapon platforms!
- change conecpt of "domed" colonies: instead of the on/off thing impose a (modable) penality on production and research proportional to the amount of non-breathers on a planet
- allow retreat through warp point during tactical combat
- natively implement FTL-travel
- allow generic user-input for event scripts; this would allow more interactive events as implemented in Civ4 Beyond the Sword.
- allow for selective auto-resolve of combat: the choice between strategic and tactical combat during turn processing is senseless because there is no further information aviable when the decision has to be made. Instead one should be able to disable tactical combat for certain sectors (such as warp points).
... to be continued ...
that's it for now.
Arne

Re: So what, no new beta change logs?!
or maybe he's working on the AI which is a enormous undertaking, meaning you need a lot of planning before you start changing things.
you forgot to add "Ho! Ho! Ho!"

Re: So what, no new beta change logs?!

Re: So what, no new beta change logs?!
- allow retrofitting of units and weapon platforms!
i read somewhere that thats already partly implemented in a txt file somewhere, it just needs a button and such.
_____________________
Grand Lord Exelsiar of the Azra-Dun Commonwealth, at your service
Re: So what, no new beta change logs?!
something is going on
i recently got some mails witch change state (to active) to my submited features / bugs

Re: So what, no new beta change logs?!
As if by magic, Aaron reappears... there's a new beta version posted with some nice bugfixes!
If Kwok doesn't download the patch and post the official list of fixes by the time I get home from work, I will... *me tries not to forget* 
~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious 

Re: So what, no new beta change logs?!
Good news.
Groovy Baby Yeah!

Re: So what, no new beta change logs?!
As I was reading Ed's note I was downloading the latest beta patch. 
Re: So what, no new beta change logs?!
I have to wonder why people keep hoping FTL will be implemented. This is the 5th release of SE! If Aaron wanted FTL I think he would have added it by now. I'd take that as a hint that warp-points are staying around.
You could mod in a type of FTL system now anyways. Granted getting the AI to learn to use it would be quite an undertaking and the system would mostly be a comprimise but it'd probably be faster then waiting/hoping for SE6 to include the feature.




Re: So what, no new beta change logs?!
Maybe Aaron is taking some time for the holidays. If he is, then good for him. Come January tho, back to the keyboard! Merry Christmas