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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI Counter

crimson's picture
Submitted by crimson on Sat, 2007-12-08 11:08. SE:V MODs

Hi, how well does the AI counter a new enemy tech? Ex: increase in armor by an enemy would the AI counter with anti-armor or something. I haven't seen anything in the AI script so far that tells the AI how to reactive. If there is not anyway then could a array and/or if statement be setup to check against the enemy design to see what is new or have increase and then have a counter item start being research and used in the AI new designs.

‹ unnamed with bal mod Unnamed Mod, Data Errors ›
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Mod Designer

Re: AI Counter

Submitted by unnamed on Sat, 2007-12-08 11:50.

I cant speak for the balanced Mod, but the unnamed, and stock AIs simply have favorite weapons and research paths and follow those. They will not take into account what their opponents are using to pick research or ship designs.

I guess its possible to setup an AI to keep track of what types of enemy ships the it sees (at least hulls types and stuff, carriers vs frigates). It may also be able to determine what those ships are using and keep track of it, though that probably would be a pretty ambitious project.

-Unnamed

Unnamed Mod

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