AI ships and Fleets Bigger? |

Simple question, hopefully simple answer.
I'm used to the IRM, but as I am still trying to figure out how to 'fix' the scripts to be compatable with 1.63 (from 1.44) I am currently playing the Balance Mod (with alot of the IRM 'tweaks' and my own add-on's).
The IRM had HUGE numbers of enemy ships, I'd look around on turn 15 or 20 and there would be AI fleets of 40+ ships and AI empires would have 200+ ships total (max AI Bonus and max Difficulty levels). I look around at the Balance mod on turn 10+ and the AI is barely breaking 30+ ships. (and I'm in the high 40's to 50's by then at least).
Is there a way to boost AI ship production??
{already done, set resource storage to 5million for each type base, 10 Shipyards max per planet with sizes based on 400/2500/5000 kt and all facilities 'shrink' with research. Max 500 ships and 20000 units setting, max AI bonus is 8.0 for queue rate and 5.0 for bonus points multiplier}.
{Let me guess, probally in the scripts and I'd have to recompile....
)

Re: AI ships and Fleets Bigger?
In Script_AI_Construction, line 1298-ish in the fx[Add_Vehicle_Constructions] has a statement concerning the number of items be less than 1. If you change this to 2 or 3, it will add up to that many items to a queue. Not sure how good the overall distribution will be for new constructions across the available queues.
Re: AI ships and Fleets Bigger?
I know this totally off-topuc and possible thread jacking... sorry
How did you get IRM to work with 1.58+??




Re: AI ships and Fleets Bigger?
Yes, it would be controlled by the scripts. I dropped adding multiple items per queue which is still used in IRM, so I would guess that's what the difference you are witnessing is based on your modifications.
Space Empires Depot | SE:V Balance Mod