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Home » news » forums » Space Empires V » Space Empires V General

AI ships and Fleets Bigger?

Deathstalker's picture
Submitted by Deathstalker on Mon, 2007-12-03 00:29. Space Empires V General

Simple question, hopefully simple answer.

I'm used to the IRM, but as I am still trying to figure out how to 'fix' the scripts to be compatable with 1.63 (from 1.44) I am currently playing the Balance Mod (with alot of the IRM 'tweaks' and my own add-on's).

The IRM had HUGE numbers of enemy ships, I'd look around on turn 15 or 20 and there would be AI fleets of 40+ ships and AI empires would have 200+ ships total (max AI Bonus and max Difficulty levels). I look around at the Balance mod on turn 10+ and the AI is barely breaking 30+ ships. (and I'm in the high 40's to 50's by then at least).

Is there a way to boost AI ship production??

{already done, set resource storage to 5million for each type base, 10 Shipyards max per planet with sizes based on 400/2500/5000 kt and all facilities 'shrink' with research. Max 500 ships and 20000 units setting, max AI bonus is 8.0 for queue rate and 5.0 for bonus points multiplier}.

{Let me guess, probally in the scripts and I'd have to recompile....Sad )

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Captain Kwok's picture
Mod Designer

Re: AI ships and Fleets Bigger?

Submitted by Captain Kwok on Mon, 2007-12-03 02:09.

Yes, it would be controlled by the scripts. I dropped adding multiple items per queue which is still used in IRM, so I would guess that's what the difference you are witnessing is based on your modifications.


Space Empires Depot | SE:V Balance Mod

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Deathstalker's picture

Re: AI ships and Fleets Bigger?

Submitted by Deathstalker on Mon, 2007-12-03 12:13.

So....How do I add the multiple items per queue back into the scripts?

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Captain Kwok's picture
Mod Designer

Re: AI ships and Fleets Bigger?

Submitted by Captain Kwok on Mon, 2007-12-03 12:28.

In Script_AI_Construction, line 1298-ish in the fx[Add_Vehicle_Constructions] has a statement concerning the number of items be less than 1. If you change this to 2 or 3, it will add up to that many items to a queue. Not sure how good the overall distribution will be for new constructions across the available queues.


Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: AI ships and Fleets Bigger?

Submitted by pkoko on Mon, 2007-12-03 13:50.

I know this totally off-topuc and possible thread jacking... sorry

How did you get IRM to work with 1.58+??

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Deathstalker's picture

Re: AI ships and Fleets Bigger?

Submitted by Deathstalker on Mon, 2007-12-03 15:07.

Alas, I did not get the IRM to work with 1.58. I am currently fiddling with the last known set of AI scripts I managed to get off the author and I'm trying to adapt them to 1.58 (and 1.63). Right now I just don't have the savvy to get the scripts to work correctly (and the time, sigh). I got them to compile once but the AI would never build any ships, just units with no weapons. That and I mostly just started seeing text everywhere after a 3hr session with 'exam-diff' and like programs trying to copy/paste the differences into the mod. (lol).

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