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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Question re: map compiler, background images

RogerN's picture
Submitted by RogerN on Wed, 2007-11-28 09:16. SE:V MODs

I was looking at the official map compiler and saw the following lines in the sample map:

Number of Stellar Background Images := 1 Stellar Background 1 Side := 2 Stellar Background 1 Xpos := 1 Stellar Background 1 Ypos := 1 Stellar Background 1 Bitmap Filename := Skybox014.bmp

Any idea what this is supposed to do? When I compile the map and play on it, I do not see this bitmap anywhere. The actual skybox image used appears to be SkyboxEmptySpace.bmp.

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RogerN's picture

Re: Question re: map compiler, background images

Submitted by RogerN on Wed, 2007-11-28 10:48.

Odd... the code tag isn't formatting my text correctly. Let's try this instead:

Number of Stellar Background Images := 1
Stellar Background 1 Side := 2
Stellar Background 1 Xpos := 1
Stellar Background 1 Ypos := 1
Stellar Background 1 Bitmap Filename := Skybox014.bmp

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MasterChiToes's picture

Re: Question re: map compiler, background images

Submitted by MasterChiToes on Wed, 2007-11-28 12:29.

I used to see those bitmaps but don't anymore... I suspect they are disabled by default.

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RogerN's picture

Re: Question re: map compiler, background images

Submitted by RogerN on Thu, 2007-11-29 09:45.

I have another map compiler question Smiling

Is there any way to use the map compiler with a mod? When I try to create a map for Balance Mod the map compiler complains about missing object types.

For example, it might say "Storm 3" is not a valid stellar object type. Which is correct for Stock, but "Storm 3" is perfectly valid for Balance Mod. I haven't found a way to specify which mod I want to use when running the map compiler, so it only uses object definitions from Stock.

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RogerN's picture

Re: Question re: map compiler, background images

Submitted by RogerN on Thu, 2007-11-29 10:07.

(deleted duplicate post)

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Mod Designer

Re: Question re: map compiler, background images

Submitted by Fyron on Thu, 2007-11-29 12:42.

Unfortunately, the map compiler is hard-coded to read from the stock data folder... To compile a map with a mod, you must:

1) Back up the stock data file folder.
2) Copy the mod's data files into the stock folder.
3) Run the compiler.
4) Restored backed up files.


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