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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Problem!

Netra's picture
Submitted by Netra on Tue, 2007-11-27 00:44. SE:V MODs

Problem:
Yea I've made a simple mod for my own entertainment and whenever I enter into Research Menu while in game the game says "Invalid Floating Pointer Error" any idea what the problem could be???

‹ The Story in the Game New Crystalline components. ›
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Captain Kwok's picture
Mod Designer

Re: Problem!

Submitted by Captain Kwok on Tue, 2007-11-27 09:15.

What did you change?


Space Empires Depot | SE:V Balance Mod

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Netra's picture

Re: Problem!

Submitted by Netra on Tue, 2007-11-27 16:08.

Closest thing i can think of that could remotely affect it is the Tech Area file, I mean settings and all that were changed but come from another mod i made which works perfectly fine and i haven't touched the setting file sense. With the Tech Area I added 3 techs. Essentially this is what i added to it:

Name := Nexan Studies
Group := Theoretical Science
Category := Theoretical Science
Description := The science of manipulating crystals and their resonance waves.
Picture Number := 14
Maximum Level := 1
Level Cost := 0
Start Level := 1
Can Be Removed := False
Unique or Racial Tech := TRUE
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have the Nexan Knowledge trait.
Requirement 1 Formula := Empire_Has_Racial_Trait("Nexan Race")

(( ^ That comes right after Temporal Studies))

Name := Nexan Technology
Group := Applied Science
Category := Racial Technologies
Description := Technological advancements specific to the Nexan's.
Picture Number := 77
Maximum Level := 41
Level Cost := 1000
Start Level := 1
Can Be Removed := True
Unique or Racial Tech := TRUE
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Requires at least level 1 in Nexan Studies
Requirement 1 Formula := Get_Empire_Tech_Level("Nexan Studies") >= 1
Requirement 2 Description := Must be a Nexan Race.
Requirement 2 Formula := Empire_Has_Racial_Trait("Nexan Race")

((^ Comes after Crystalline Technology))

Name := Nexan Weapons
Group := Weapon Technology
Category := Racial Weapons
Description := Weapons used by Nexan Races.
Picture Number := 117
Maximum Level := 51
Level Cost := 1000
Start Level := 1
Can Be Removed := False
Unique or Racial Tech := TRUE
Number Of Requirements := 2
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description :=
Requirement 1 Formula := Get_Empire_Tech_Level("Nexan Studies") >= 1
Requirement 2 Description := Must be a Nexan Race.
Requirement 2 Formula := Empire_Has_Racial_Trait("Nexan Race")

(( ^ Comes after Shield Implosion and is last tech in the file))

Idk if something from this would cause the error or not. As far as i know of it only happens when i try to access the research menu. During race creation it shows up perfectly when appling starting tech points. I just don't understand what could cause the error... And yes i realize I forgot to change a description. But I wouldn't think that would be the cause...

[Update]
I have tested a race that doesn't use the created race trait and it had no problems... On a side note i do have the race trait's cost at -5000, I'll try moving it into postive to see if its the culprit or not.

[Update]
Its must deal with the Tech Line I've changed the race trait cost to 1000 (same as the default others) and the problem still occurs, so it must deal with the technology somehow...
- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Problem!

Submitted by Gideon on Tue, 2007-11-27 16:23.

Name := Nexan Studies
Group := Theoretical Science
Category := Theoretical Science
Description := The science of manipulating crystals and their resonance waves.
Picture Number := 14
Maximum Level := 1
Level Cost := 0
Start Level := 1
Can Be Removed := False
Unique or Racial Tech := TRUE
Number Of Requirements := 1
Requirements Evaluation Availability := AND
Requirements Evaluation Allows Placement := TRUE
Requirements Evaluation Allows Usage := TRUE
Requirement 1 Description := Empire must have the Nexan Knowledge trait. 
Requirement 1 Formula := Empire_Has_Racial_Trait("Nexan Race")

Level costs can not be zero. If the level cost is zero, then it will return a divide by zero error when it tries to display the percent research complete (which is the default mode for the research screen). Try changing the research cost to 1.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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Netra's picture

Re: Problem!

Submitted by Netra on Tue, 2007-11-27 16:42.

Yeap, just found that out before coming back on here to read your thing. lol I was like if this isn't it then I'm just plain clueless Sticking out tongue Sure enough it works now :/ Now to reAdd the components and facilities i removed (minimizing to help narrow down the problem).

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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