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Home » news » forums » Space Empires V » Space Empires V General

What are your typical AI turn times?

Submitted by BoogieMan on Tue, 2007-11-27 00:12. Space Empires V General

I just timed the duration for the AIs to do their turns in the last game I was playing. 8 players including me. 4 of those 8 are Major Empires. There are about 40 star systems. The year was 2408.3 and the turn time was 3 minutes and 12 seconds. That's a long time to be looking at a progress bar. In an hour of playing rounding down to 3 minutes - assuming that time doesn't increase which it will, that's a full 20 minutes of staring at a loading bar.

My PC:
Pentium 4 3.00 GHz with hyperthreading
2 GB of quality RAM
nVidia GeForce 6800GT (256mb AGP 8x)
Sound Blaster Audigy Gamer
Windows XP Pro

I have about 25 or so processes running in windows, all my stuff is updated and the game is even on a stripe RAID array with two defragged 200gb hard drives. The game doesn't fully tax my CPU and barely touches my RAM, which I suspect is part of the problem. But then again, I'm not a programmer, so...

Regardless it seems too long to be "normal" so what about you guys?

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MasterChiToes's picture

Re: What are your typical AI turn times?

Submitted by MasterChiToes on Tue, 2007-11-27 02:41.

I've been usually playing with 18 AI and after the game gets going, it can be a good six minutes or more...

I am usually doing something else while I play anyway... and my computer is an ancient 1.5 P4. Sad

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Iron Giant's picture

Re: What are your typical AI turn times?

Submitted by Iron Giant on Tue, 2007-11-27 08:53.

Game turns used to be well over 10 minutes during that part of the game for me. Now its around 4 minutes, but end game turns in a universe that large would probably be up around 8 minutes.

The bottleneck appears to be the processor and the code. Some optimization may occur in future patches, but I remember having long turns in most of the strategy games I've played in the last 10 years. Its part of the game, unfortunatly.

There is a support thread here with "things to do while you wait"... Smiling

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Re: What are your typical AI turn times?

Submitted by thirdbatt on Tue, 2007-11-27 10:04.

With a large universe (maze), BM, I think it is 8 major and 4 minor AI (default ship/unit max). I'm looking at around 10 minutes to generate a turn.

I put the game away this weekend, I had thought I was going to spend the weekend playing it. But I just couldn't deal with the turn generation.

YMMV,
Chad

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Telumehtar's picture

Re: What are your typical AI turn times?

Submitted by Telumehtar on Tue, 2007-11-27 10:57.

3-4min at turn 100, with 12 AIs, large map 100+stars, AMD Athlon 2600+, 2GbRAM, so far acceptable given the age of my machine.

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Re: What are your typical AI turn times?

Submitted by BoogieMan on Tue, 2007-11-27 11:39.

I could only imagine what it'd be like with the alledged 500mhz 32mb RAM minimum requirements...

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groovyfishguy's picture

Re: What are your typical AI turn times?

Submitted by groovyfishguy on Tue, 2007-11-27 12:27.

BoogieMan wrote:
I could only imagine what it'd be like with the alledged 500mhz 32mb RAM minimum requirements...
ouch Eye-wink

Groovy Baby Yeah!

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groovyfishguy's picture

Re: What are your typical AI turn times?

Submitted by groovyfishguy on Tue, 2007-11-27 12:30.

Iron Giant wrote:
Game turns used to be well over 10 minutes during that part of the game for me. Now its around 4 minutes, but end game turns in a universe that large would probably be up around 8 minutes.

The bottleneck appears to be the processor and the code. Some optimization may occur in future patches, but I remember having long turns in most of the strategy games I've played in the last 10 years. Its part of the game, unfortunatly.

There is a support thread here with "things to do while you wait"... :)

It Truly amazes me that some still find it okay...

Here is a quote from another thread by Kwok:

Uh what bug is a game killer presently?

Javaslinger

» reply | flag as offensive | quote

Re: So Kwok, when 1.12?
Submitted by Captain Kwok on Mon, 2007-11-26 09:31.

That the turn times can be long.

Groovy Baby Yeah!

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Iron Giant's picture

Re: What are your typical AI turn times?

Submitted by Iron Giant on Tue, 2007-11-27 12:54.

groovyfishguy wrote:

It Truly amazes me that some still find it okay...
Groovy Baby Yeah!

Define "okay". I don't think that offering suggestions and enjoying the game on smaller maps is "finding it okay". Shall I shelf the game because it doesn't make someone else happy that they can't play on larger maps? The first thing I did when I got the game was mod it to play on 200 star system maps, because thats what I want in an epic game. Unfortunatly, the game can't even handle 100 star system maps, in my opinion., though some have said they simply walk away between turns. I'm playing and enjoying the game on 30 - 40 star system maps.

Other than commiserating and offering practical suggestions, what should we do?

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MasterChiToes's picture

Re: What are your typical AI turn times?

Submitted by MasterChiToes on Tue, 2007-11-27 13:23.

Honestly, I do find the turn processing annoying... but if the turn processing was actually fast, I'd not be forced to take a "break" from the game periodically, which actually keeps me from feeling ill from long hours in front of the game.

However, I do tend to save before and after all turn processing, because I don't want to have to go back and replay anything and relive that long turn processing.

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Re: What are your typical AI turn times?

Submitted by Alpedar on Tue, 2007-11-27 14:52.

Imo Not working "No tactical combat" in turn based singleplayer is THE killer.

I Like turn based, I want to see my ships moving without runing a movement replay. But without being able to turn of tactical combat, I cannot go away from game between turns, i must watch bars and click combats.

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Ashbery76's picture
Mod Designer

Re: What are your typical AI turn times?

Submitted by Ashbery76 on Tue, 2007-11-27 18:29.

Looking at never ending turn bars is horrid.

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Psieye's picture

Re: What are your typical AI turn times?

Submitted by Psieye on Tue, 2007-11-27 22:51.

Hmm... I do seem to recall "No Tactical Combat" actually worked in older versions... I guess it's one of those regression bugs that needs fixing.

The other thing I'd like to see is a "view your ships moving about?" along with an option to switch off "what type of colony will this newly founded colony be?" questions. New colonies being formed shows up in the log and you can set the type of colony afterwards. I've little need to watch my ships individually flying around, requiring solar systems to be rendered just to show them moving in them.

If those issues/interruptions are dealt with, then current turn times are acceptable to me.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

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Re: What are your typical AI turn times?

Submitted by thirdbatt on Wed, 2007-11-28 08:59.

Speaking of rendering. Just how much is rendered during the AI turn?

Hitting those points, tac combat, colony type, etc would certainly help things out IMO.

Chad

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