Intelligence Projects |
Anyone know of any way to make the intel projects a bit more specific? That is, Right now they're clumped together with random actions on a successful intel 'chance' against a given empire. I'd love to mod the intel to be a bit more specific- so instead of colonies defecting randomly if you have the sabotage it's lumped in with, one could target that specifically- or research sabotage, or intel sabotage, resources, etc.
I feel they're too general right now, and it's more 'Pot Luck'- you never know exactly what you're going to get! Or even teh same thing 2 or 3 times!
I see some of the projects in the intel.txt files in Data, but some of the info (my hunch) is hard coded. What can be changed?
Suggestions?
-Z
Re: Intelligence Projects
But then for balance sake, make it LESS efficient (and for lore sake too: if you say to your spies: "Harm that alien scum as hard as you can", then they can go for every oportunity, if you say them: "Acquire some techs from that alien scum", then they must skip oportunity to bribe bad payed ship captain and must go for techs).

Re: Intelligence Projects
Well, things like "leaky intel defence" and such have already been implemented, e.g. in BM (and I think in GidMod too). Question is whether we can separate the intel projects into more specific roles - under what conditions they are considered successful is something we're experienced in modding.
---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE




) only that it will take me MUCH longer than simply editing the txt files like if one were to add components etc as I had hoped.
Re: Intelligence Projects
Yes, would it be that hard to, maybe not to be bleto choose specific targets, but at least separate all the intel projects?
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