Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 153 guests online.

Online users

  • Shrike
  • ForesterSOF
  • Shadow hornet
  • koniu
  • The Antigeek

Languages

  • English English
  • French French

Browse archives

« October 2008  
Mo Tu We Th Fr Sa Su
    1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31    
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

The Story in the Game

Submitted by Alohr on Sun, 2007-11-25 08:27. SE:V MODs

Greetings to ye, fellow strategyplayers.

My first post after being a member for 10 minutes Smiling

Anyway, i have been playing Space Empires V now since mars and have really enjoyed the gameplay, especially with balance mod.
However, i'm a guy who really likes a story behind everything i take an interest in. If you play a game with some sort of storyline in it it feels so much more alive and adds a depth where you feel connection to the various factions and characters introduced.
But... what happened to that in Space Empires?
Has there been any story att all in the Space Empires evolution, or has it always been focused more to gameplay?

‹ How are space objects numbered Problem! ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Draco18s's picture

Re: The Story in the Game

Submitted by Draco18s on Sun, 2007-11-25 09:36.

Welcome to the boards, even though I cropped up without warning and started making suggestions. The game code make my brain sizzle, but doesn't stop me from helping.

As for story, I think SE has traditionally been game play, even though stock components for SEV were cripplingly unbalanced.

I started in SEIII and never saw any story there either.

» login or register to post comments
Psieye's picture

Re: The Story in the Game

Submitted by Psieye on Sun, 2007-11-25 11:49.

The story is written by the players. "Role Playing" so to speak. Take a look at the After Action Reports around here to see what I mean.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

» login or register to post comments

Re: The Story in the Game

Submitted by Alohr on Sun, 2007-11-25 13:49.

Ah well, at least the gameplay is enjoyable.
But i think i will be on the lookout on any mods or scenarios where a story is actually invented. I noticed a bit of talk about a Star-Trek Mod for Space Empires IV in some post some time past, i do hope that it will eventually evolve into Space Empires V (even though nothing positive about its advancement has been mentioned)

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Gideon on Sun, 2007-11-25 14:22.

Well, you will be happy to know that it is fully within the mod capabilities for SE 5 to create a story-type game. It would take some work (and someone to DO the work), but it CAN be done. Perhaps people will start releasing those after we've pounded the AI in to shape.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

» login or register to post comments
Draco18s's picture

Re: The Story in the Game

Submitted by Draco18s on Sun, 2007-11-25 20:16.

Gideon wrote:
Perhaps people will start releasing those after we've pounded the AI in to shape.

Which, notably, is taking a very. Long. Time.

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Fyron on Sun, 2007-11-25 23:07.

We don't need some stinkin' railroading story in our space empires!

All that an official storyline does is shoe-horn the gameplay along preset lines, reducing replayability.

Draco18s wrote:
Which, notably, is taking a very. Long. Time.
Then volunteer your time and punch out some improved AI scripts.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments
Draco18s's picture

Re: The Story in the Game

Submitted by Draco18s on Mon, 2007-11-26 02:50.

Ah, I would, if I understood both:
a) The SEV scripting language (I'm already having to learn Torque, which is a small gulph from ActionScript and C++ already)
b) How to program an AI (I had enough trouble helping a friend taking the bloody class figure out the RGB difference between Pink and Brown, ended up having the graph all known values of "pink" and all known values of "brown" and figure out a plane between them)

Too much for me. Sorry. Smiling But I'll happily sit on the sidelines offering up comments on where I see failings and offer theoretical solutions.

I'm happy in programming Flash games where the AI can be anywhere from non-existent to simple. Hey, I did code a way-point tracking external XML level file system for my vertical scrolling shooter. Heck, sure, a lot of the work is never seen (I really should beef up the toughness of some of the tanks so they do get through a full loop before the player kills them) and I want to implement some more (circles! I want things to be able to track an arbitrary distance around an arbitrarily sized circle placed at any point! Ah, should start working on that...)

But SEV is too complicated for me, thanks but no thanks.

» login or register to post comments
Rilo57's picture

Re: The Story in the Game

Submitted by Rilo57 on Mon, 2007-11-26 12:49.

I like playing with the Star Trek races because I know them... Now all we need is for them to behave like those races.

Having a story line just helps in anticipating what a race might do.

SEV, more than a feeling.

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Fyron on Mon, 2007-11-26 16:17.

Rilo57 wrote:
Having a story line just helps in anticipating what a race might do.
Or rather, it railroads them into acting along certain pre-determined lines, reducing game variety.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments
ekolis's picture
Mod Designer

Re: The Story in the Game

Submitted by ekolis on Mon, 2007-11-26 16:39.

Then again, if they DON'T behave in a manner consistent with the storyline, then they all end up following the One True Strategy because inevitably whoever programs the AI gets lazy and decides to have them all do the same thing... Sticking out tongue

That said, I like how the SE5 races have a short backstory behind each of them, yet there is no overarching backstory behind the whole game, as is the case with games such as Lost Empire. There's enough story behind the races, and yet enough that's NOT said about them, to both give the player something to get him started with roleplaying, and yet not feel "railroaded"... Now if only the different AI's for those races BEHAVED differently... Sticking out tongue

And then there's custom races... Eye-wink

~~~
The power of the ancients is now yours to command. You are truly the Master... of the obvious Sticking out tongue

» login or register to post comments
groovyfishguy's picture

Re: The Story in the Game

Submitted by groovyfishguy on Mon, 2007-11-26 18:24.

Fyron wrote:
Rilo57 wrote:
Having a story line just helps in anticipating what a race might do.
Or rather, it railroads them into acting along certain pre-determined lines, reducing game variety.


SpaceEmpires.net | Space Empires Wiki

Care to explain how a storyline would do that and not the ai programming?

Groovy Baby Yeah!

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Fyron on Mon, 2007-11-26 21:30.

Its a matter of game design... if you have an elaborate background universe (aka story), you get narrowly defined races, techs, gameplay, etc. Everything has to be set up to work within that story framework. With a more generic setup, you can add whatever you like, so long as it is balanced. Just look at Birth of the Federation (ST canon-ish story), compared to MOO2 (lite story), compared to SE (no story).


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments
Psieye's picture

Re: The Story in the Game

Submitted by Psieye on Tue, 2007-11-27 04:43.

This is just a case of personal preferences. Those who want a story given to them as they focus on gameplay, wouldn't mind being 'railroaded'. Restrictions can open up more freedom and open up greater insights into the story. Conversely for those who want to write the story entirely themselves by their own actions, such restrictions would get in the way and all you need are what SE V already provides.

There is no single 'Right'.

---Sig---
Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Fyron on Tue, 2007-11-27 12:40.

There is no single right, so we shouldn't make all games the same (ie: with a heavy background story). Eye-wink


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments
Mod Designer

Re: The Story in the Game

Submitted by Gideon on Tue, 2007-11-27 13:17.

This is why we have mods. To let us make the game in to what we prefer. There is no right or wrong, just what you like.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

» login or register to post comments
groovyfishguy's picture

Re: The Story in the Game

Submitted by groovyfishguy on Tue, 2007-11-27 18:25.

Fyron wrote:
Its a matter of game design... if you have an elaborate background universe (aka story), you get narrowly defined races, techs, gameplay, etc. Everything has to be set up to work within that story framework. With a more generic setup, you can add whatever you like, so long as it is balanced. Just look at Birth of the Federation (ST canon-ish story), compared to MOO2 (lite story), compared to SE (no story).


SpaceEmpires.net | Space Empires Wiki

Cant we have just a little story? Eye-wink

Groovy Baby Yeah!

» login or register to post comments
BlueTemplar's picture

Re: The Story in the Game

Submitted by BlueTemplar on Tue, 2007-11-27 18:33.

IMHO a story is always a plus. But remember that MM doesn't have a dedicated scenario writer to start with. It's all about available manpower.


Have a question? Search the wiki first!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Star Wars SEV ship set available
  • No Point Defence in Technology in Balance mod
  • New Engine System
  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • AI doesn't use all strategies?
  • Ministers RE:Demo
  • Endless Hunger
  • Working Example of the Sys_Get_AI_Storage_Long and Sys_Set_AI_Storage_Long functions
  • Firing point question
(c) Strategy First, Inc. All rights reserved.