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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI tags

Submitted by Tilarium on Sat, 2007-11-24 12:14. SE:V MODs

Got a question about AI tags. I'm going to adjust my Balance Mod some to require crew based on the componants added, much like it is in Gritty Galaxy. Looking at the gritty galaxy mod I can see that AI tags are used... but what do I need to do to set the AI tag so that it'll work right? I did a search in the gritty galaxy mod folder but didn't find any .txt that shows AI tags other then the componant.txt.

Kyle

‹ More realistic happiness system AI and Point Defense ›
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Mod Designer

Re: AI tags

Submitted by Fyron on Sat, 2007-11-24 12:57.

You just need to figure out an unused tag number, and use it.


SpaceEmpires.net | Space Empires Wiki

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Re: AI tags

Submitted by Tilarium on Sat, 2007-11-24 13:05.

Cool cool thanks. How do I go about figuring it out? Or even, does anyone know of Kwok has any AI tags in the balance mod? I'm probably just going to use 20 as a safe bet.

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Re: AI tags

Submitted by Tilarium on Sat, 2007-11-24 15:05.

Been working on this for alittle while now and have added crew to all the basic componants (bridge, engines, med bay, etc). Ran into a roadblock that I'm hoping someone might have a better solution to. Weapons... if I set them to use crew will I need to make duplicate versions that don't require crew for things like weapon platforms, satellites, and drones? I'm hoping not as long as I set a requirement for platforms, sats, and drones to require a computer core, assuming that the core will negate all crew requirements. Not sure so wanted to ask Smiling

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Mod Designer

Re: AI tags

Submitted by Gideon on Sat, 2007-11-24 16:00.

Computer cores, Master Computers, etc do not negate the need for crew.

How they work, is that they are required to be present (in the case of computer cores) or they eliminate the need for specific componenets like crew quarters and life support (in the case of Master Computers).

If something creates a requirement for crew, these components do not inherantly affect that.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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Captain Kwok's picture
Mod Designer

Re: AI tags

Submitted by Captain Kwok on Sat, 2007-11-24 16:43.

I do not use any AI tags in the Balance Mod.


Space Empires Depot | SE:V Balance Mod

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Re: AI tags

Submitted by Tilarium on Sat, 2007-11-24 17:09.

Excellent, thanks for the heads up on that Cap'n. I'm toying with a new idea with components. The star/planet/storm/nebula ones, making it so they aren't destroyed on use but to counter that give them a really high crew requirement, supply usage, and structure requirement to limit the use of them. What does anyone think? I'm iffy on it, not sure if that'll be enough to keep the AI from going bananas with them.

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Mod Designer

Re: AI tags

Submitted by Gideon on Sat, 2007-11-24 18:54.

As I understand it, the AI doesn't use them at all right now. Perhaps I'm wrong?

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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Captain Kwok's picture
Mod Designer

Re: AI tags

Submitted by Captain Kwok on Sat, 2007-11-24 19:08.

No. They are not used by stock. There in there for modders to tag specific components of facilities to distinguish them from other items that might have the same functional abilities.


Space Empires Depot | SE:V Balance Mod

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