Is it possible to eliminate migration? |

Im writing a Proportions mod version for SEV but it just isnt compatible with migration. The slow population build up in colonies is what makes the mod interesting but a couple dozen millions colonist arriving every turn just screw everything up.
I changed Settings.txt as below:
//---------------------------------------------------------------------
Race Starting Percent Reproduction := 5
Race Starting Percent
Migration := 0.00
Race Migration Added 1 Percent Per Population Amount := 99999999999999999999999999
//---------------------------------------------------------------------
This should have completely eliminated migration, shouldnt it? Well, it continues on 1%. Am I forgetting anything?

Re: Is it possible to eliminate migration?
I have wanted a toggle for planets to "close their borders"... so I could convert their atmospheres without breathers blocking it. I can also see why migration could be bad for some mods.
Anyway, I don't know how to eliminate migration or even if it is possible.
Re: Is it possible to eliminate migration?
The settings.txt has the line:
Race Starting Percent Migration := 5
Can that be used as a global switch if a mod needs migration stopped?

Re: Is it possible to eliminate migration?
This was already mentioned in the opening post.
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Playing Touhou games (Go to this Wiki if interested. No, nobody else is that good/insane as that replay). No rush for SE
Re: Is it possible to eliminate migration?
Whoops, should have read more before jumping in!
Re: Is it possible to eliminate migration?
ask aaron to do it?
I'd also like the ability to flag a planet with "non-breathers will leave now". 

Re: Is it possible to eliminate migration?
Make the cultural centers provide additional population space on the planet! 
So you reduce the population space on planets to something really pathetic like 1M, but once you build a cultural center it jumps up to 10M, 100M, 1B, 10B, depending on which type of cultural center it is... of course the better cultural centers would have to take up more space so you can't have 10B people crammed on a tiny unbreathable world 
Note that population bonuses don't stack - I think you get the base level of the planet from PlanetSizes.txt plus the best population bonus from any facilities on the planet. However since there will typically be only one cultural center per planet (unless you are upgrading from one to the next and haven't scrapped the old one yet) that won't be an issue 
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Re: Is it possible to eliminate migration?
If you activate the population minister under empire options, then the non-breathing population will be ... recycled as soon as soon as there is any population that breaths that atmosphere.
This can be good and bad. If you wanted to move that population to another planet, it is gone. You also lose any population production bonuses until the population is rebuilt. But the breathing population will grow faster and have a larger population then the non-breathers.




Re: Is it possible to eliminate migration?
Does anyone actually care about migration?