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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Changing hex grid 'height' in sector view

Reiver's picture
Submitted by Reiver on Tue, 2007-11-20 06:49. SE:V MODs

I was wondering if it was possible to either change the hex grid height, or whether the model files (Which I admit I haven't yet looked at very hard) have an easily-modifiable way of having their center-of-model lowered, such that the models sit with their equators (Or gaseous/asteroid equivalents) in line with the hexagons?

The idea being that tilting the hex grid down to a near-paralell angle will no longer cause depth-of-field issues for the game of 'which hex has the planet in it'...

‹ modding in the crew of a ship/station Sys_Set_Empire_Fleet_Waiting_For_Ships Question ›
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Mod Designer

Re: Changing hex grid 'height' in sector view

Submitted by Fyron on Tue, 2007-11-20 11:47.

Object offset positioning is defined in XFile_Classes_Stellar.txt:

Starting Position Offset X := 0
Starting Position Offset Y := 0
Starting Position Offset Z := 0

You can change the dimensions of hexes in Settings.txt, though the game automatically calculates the "width" and "height" for you:

System Hex Side Point Width := 20.0

Hexes do not have a dimension along the z axis.


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Mod Designer

Re: Changing hex grid 'height' in sector view

Submitted by Gideon on Tue, 2007-11-20 13:51.

Gotta give you credit, Reiver. That's a simple solution to an otherwise complicated problem.

I love those.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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