Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 178 guests online.

Online users

  • GambitUK

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V General

Fight without enemy

Submitted by Alpedar on Sun, 2007-11-18 20:03. Space Empires V General

I put mines on WP and enemy send ships through. During enemy movement phase (turn based game) i was offered choice between strategic/tactical combat (although during game setup i checked no tactical) and after combat started, enemy did not arrived, so after 5s or so it ended.

But i must clicked through it anyway.
Is it possible to make it not generate combat, if enemy dies on mines?

‹ Follow that ship... Number of AI Empires generated too low ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
MasterChiToes's picture

Re: Fight without enemy

Submitted by MasterChiToes on Sun, 2007-11-18 20:11.

This happens to me without having mines or anything... combat on a warp point and no enemy shows up. No clue why this happens, unless cloaks are working better than I have imagined.

Also, with ships on all warp points, enemy ships still leak into my space... I thought it was a nebulae, but that couldn't be it unless it doesn't matter which side of the warp point the nebulae is on.

» login or register to post comments
BlueTemplar's picture

Re: Fight without enemy

Submitted by BlueTemplar on Mon, 2007-11-19 16:26.

If you have FQM, it's most likely the warp point itself.

» login or register to post comments

Re: Fight without enemy

Submitted by DauntlessDave on Wed, 2007-11-21 16:51.

Yep, check the details for the warp point, it may be cloaking ships from the forces you have there to guard it. Green warp points are suspect. This came up a while back, long posts on the topic.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Babylon 5 Space Empires V mod?
  • Balance Mod v1.05 Available!
  • Killing crew
  • Ship Capture Issues
  • Babylon 5 Wars SEV Mod Update

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Empires V 1.66
  • Space Empires V 1.71
  • Shipset requests
  • Multiple components and facilities should be stacked (shown as "DUC x10" or "Mining Fac x 5" etc...)
  • Space Empires V 1.74
(c) Strategy First, Inc. All rights reserved.