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Home » news » forums » Space Empires V » Space Empires V General

Help Editing the AI assistance

Submitted by 2_Late on Sat, 2007-11-17 16:36. Space Empires V General

I like the game, but neither Masters of Orion 1, 2, or even 3 drove me up the wall with this much micro-manging. Of course, you could script those or have as much detailed control about what your 'ministers' did.

The problem, I'm about 50 turns in have well over 20 colonies dedicated to research alone, over 200K research with the pitiful amount of labs built/being upgraded. So I have tech levels rolling in by the turn, I'm ahead of my competitors in tech by the hundreds of tech levels. Which means every turn or two, to keep up-to-date, I have to cycle though every colony, eventuate how the system was built, Identify old elements in construction cues, and upgrade existing structures. Something the minister 'should' be good at doing for me.

If I fill up the space allotment for a planet the construction minister will upgrade my builds...It just does it one upgrade at a time, if at all. This doesn't sound too bad, but considering that any given planet my have 20 or more research labs that can be upgraded all at once in 5 or less turns compared to the 20 or more turns it would take the minister would that is bad!

I'm looking for where the script(s) controlling the minister's are hiding to try and see if I can get it to pay attention to how many buildings a planet supports before wasting it's time trying to upgrades them one at a time, if it upgrade them at all.

Can anyone point me to where the script(s) are hiding, or a way to make the planets spend their spare time upgrading stuff automatically?

‹ v1.63 bugs... Political options... ›
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Isopsyco's picture
Mod Designer

Re: Help Editing the AI assistance

Submitted by Isopsyco on Sat, 2007-11-17 18:54.

The scripts your looking for are all in the Empire_Main_Event.CSF, which can be edited and re-compiled using the base data files found in the utility folder (or Captain Kwok has his Balance Mod script data files if your using BM). You'll have look around the several files that involved to find where the AI makes its decisions.

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Re: Help Editing the AI assistance

Submitted by Nevyn on Sat, 2007-11-17 19:20.

Alternativly there is an 'Upgrade all' button in the Queue's section of the menu's

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Isopsyco's picture
Mod Designer

Re: Help Editing the AI assistance

Submitted by Isopsyco on Sun, 2007-11-18 11:45.

Nevyn wrote:
Alternativly there is an 'Upgrade all' button in the Queue's section of the menu's
Then there the obvious that I missed Smiling I think I mod more than I play, can't wait to change that.....

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Re: Help Editing the AI assistance

Submitted by 2_Late on Sun, 2007-11-18 14:16.

Thank you sirs!

It would be like me to miss something hiding in plain sight, but notice every detail that wasn't.

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