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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Can the limit for space yard's be removed?

Netra's picture
Submitted by Netra on Tue, 2007-11-13 17:39. SE:V MODs

I was wondering if the limit on space yards can be removed (for both component and facility) because it never made much sense to me to even have a limit. I mean irl you could have a base or planet with multiple construction facilities so why limit it on the game? What would also be awesome is if you could gave multiple space yard components/facilities and have each of them be able to construct.

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Re: Can the limit for space yard's be removed?

Submitted by Sotho Tal Ker on Tue, 2007-11-13 18:42.

Edit the corresponding data files to remove the limit. Smiling

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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Tue, 2007-11-13 18:46.

I used to mod SEIV some but I am not all too good with scripting or anything like that. What are the corrosponding data files? And is actually possible to have each component (or facility) construct a ship or has the game engine still making that impossible?

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Re: Can the limit for space yard's be removed?

Submitted by Sotho Tal Ker on Tue, 2007-11-13 18:50.

I guess that would be Components.txt and Facilities.txt Eye-wink
Also I strongly believe that allowing more spaceyards will only increase the overall build rate, but not generate more build queues.

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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Tue, 2007-11-13 18:54.

Aye i figured that much to be true by default just wonderin if it could be possible to mod it to do addtional queues. On a side note...wtf are these "points" for you get for posting?

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Can the limit for space yard's be removed?

Submitted by Fyron on Wed, 2007-11-14 03:21.

There is little to no need for multiple build queues, and it would in fact be detrimental to gameplay to introduce them. If you have enough build points to build 2 ships in a turn, they both get built. If you had 2 separate queues, you get both ships built slowly. With 1 queue, one is done in half the total time, then the other. There is not much benefit to slowing down production of final units when the total amount of build points is still the same. Why bog the game UI down with 5, 10, 20 times as many queues in the lists? It might have made sense with SE4's lack of point spillover, but SE5 eliminates that issue.


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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Wed, 2007-11-14 07:02.

It just would be more realistic thats all and would allow for you to construct multiple types of ships and facilities at the same time. The spill-over affect is nice and all but if your trying to construct a bunch of large ships. oh say like 20 of them what would actually be faster being able to build all 20th at once or having to build them one at a time? Its about how much and when as well as realism. but thats my take on it. If we want to deal with a somewhat slower turn transitions on account the game is further burden, well that should be the individual's choice eh?

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Can the limit for space yard's be removed?

Submitted by Fyron on Wed, 2007-11-21 03:50.

"Realism" is a terrible metric, sense one's perspective is bound to be "wrong" according to everyone else.


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BlueTemplar's picture

Re: Can the limit for space yard's be removed?

Submitted by BlueTemplar on Wed, 2007-11-21 13:26.

Additional queues is a bad idea. It how BM actually works with the Space Yard Bases. I can tell you that having 5-20 construction queues (EDIT: per "contruction yard" planet) instead of one is REALLY tedious!

Agreed, realismis good only as long as it doesn't hamper gameplay. If you could choose between multiple queues and only one, it would be another thing, but since you can't, it's best to have only one.

By the way, is it possible to mod a component that would increase the construction rate of the planetary space yard in the same sector?



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Mod Designer

Re: Can the limit for space yard's be removed?

Submitted by Gideon on Fri, 2007-11-23 13:22.

I would have to agree that having multiple buld queues is kind of pointless.

There is really no difference between building 5 things sequentially in one turn, and 5 things in parallel in one turn. Either way, those 5 things are complete in one turn.

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BlueTemplar's picture

Re: Can the limit for space yard's be removed?

Submitted by BlueTemplar on Fri, 2007-11-23 14:48.

Of course it's better to have a single queue for things that take several turns to be built. But that would probably be a good thing - that way bigger ships would be more worth researching.


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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Fri, 2007-11-23 14:54.

I still prefer parallel. At vary least we should be given that option. It kinda adds to its realism regardless wither or not it makes a difference in construction. Regarding it drawing down on the game engine...what difference would it make it make on the engine if you had 10 queues on a planet or ten of them in space via station space yards? We should at least be able to chose either or both. Its all about the freedom of choice and realism.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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BlueTemplar's picture

Re: Can the limit for space yard's be removed?

Submitted by BlueTemplar on Fri, 2007-11-23 15:33.

It's not about the performace of the game engine, but the "performance" of the player.
When you hit "Q" when your planet is selected, to what construction queue would it take you?

Some remarks about the chore that is managing multiple space station yards:

As it is now, you have to rename every base that is built if you want to manage them efficiently in the constructon queues list.

You probably won't group them in fleets (I'm not even sure you can), in order to be able to acess them from the system view. That means they will clutter the ship list in the sector.

The worst is when you want to plan ahead the construction of your ships:
Say, I need 5 ships A, 3 ships B, and 1 ship C ready in N turns. With the current system, it is a CHORE to distribute your construction between different space stations (while they are in the same sector!):
"Damn it this ship won't fit in this construction queue, what if I remove those two and place them in separate construction queues? Doesn't work... looks like I have to take my calculator AGAIN."

Most of the time I end up by overbuilding ships, or forgetting to build one ship because I don't remember anymore what I put in the first construction queues! (Or I re-check, and write down on paper the list of ships, then put little x-es in front of them...)

So, I would really appreciate if there was only one construction queue per sector, or if at least you could build components supporting existing construction queues instead of starting a new one!


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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Fri, 2007-11-23 18:22.

Why the Q would take you to a list menu with the available Queues for that sector. Or ideally if its programmed in. But like i said it should be available for those of use who want it. Maybe it could be setup to be enabled in options but not on by default? If you don't want it like that, thats fine but it should be AVAILABLE to those of us who do want it.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Can the limit for space yard's be removed?

Submitted by Gideon on Fri, 2007-11-23 19:13.

There's nothing wrong with overbuilding ships.

After all: The best kill, is overkill.

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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Fri, 2007-11-23 19:17.

Amen! After all its nice to have 100's of ships to combat the 100's of ship the AI's might send to you!

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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BlueTemplar's picture

Re: Can the limit for space yard's be removed?

Submitted by BlueTemplar on Fri, 2007-11-23 21:26.

No, of course, building an extra ship is not really a problem, forgetting to build a scout (for instance) is, my main point being that the whole system is horribly complicated compared to what it could be.

Also, I don't play like THAT against the AI, only multiplayer deserves this kind of micromanagement. In SP often I just put the space stations on repeat build, with basic attack ships and units.


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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Sat, 2007-11-24 12:48.

My point is though it should be available as option,mod, whatever for those who want to use it.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Can the limit for space yard's be removed?

Submitted by Fyron on Sat, 2007-11-24 12:56.

There are tons of other things that I'd rather see added as options first. For example, Get_Vehicle_Size() in components.txt...


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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Sat, 2007-11-24 21:47.

Umm...I was refering to all this being setup as a INGAME option. And I never mentioned this as the next thing but as something to be done period...Isn't Get_Vehicle_Size already useable for components?

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Draco18s's picture

Re: Can the limit for space yard's be removed?

Submitted by Draco18s on Sat, 2007-11-24 22:19.

No, it isn't, otherwise there wouldn't be a multitude of people complaining about it.

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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Sun, 2007-11-25 21:14.

hmm...I thought i seen it someplace though..oh well.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Reiver's picture

Re: Can the limit for space yard's be removed?

Submitted by Reiver on Wed, 2007-11-28 19:47.

It's been talked about repeatedly. It just doesn't work yet.

As for multiple ques, if you really want 'em, you can always build a space station. Or six.

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Netra's picture

Re: Can the limit for space yard's be removed?

Submitted by Netra on Thu, 2007-11-29 10:16.

Well I know thats all i can do for now is build additional Space Stations for multiple queues.

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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