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Home » news » forums » Space Empires V » Space Empires V General

Ordinance Vats mod

Submitted by psilord on Mon, 2007-11-12 21:34. Space Empires V General

Hi all,
I am play with my first mod and have hit a wall. I have created a new component that I copied from the Ordinance Vats. It is part of a new tech tree and everything shows up fine but when I have used some ordinance my new component is not generating any replacement ordnances. Is there something that I missed in a different .txt file? Will Ordinance Vats work in non Organic ships? This is an exact copy of the Ordinance Vats with just the racial trait changed, any thoughts on what I might have missed?

Thanks,
PsiLord

‹ Ground Combat Choppy, and long AI turns. Fixable? Resource Distribution ›
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Captain Kwok's picture
Mod Designer

Re: Ordinance Vats mod

Submitted by Captain Kwok on Mon, 2007-11-12 23:18.

If you post the entry, it will be easier to debug. Sticking out tongue


Space Empires Depot | SE:V Balance Mod

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Re: Ordinance Vats mod

Submitted by psilord on Sat, 2007-11-24 17:56.

The bazaar thing is if I turn off my cloak, and don't move they work but if I cloak or move, they don't. Very odd!

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