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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Some moding help

Submitted by seeker on Mon, 2007-11-12 00:04. SE:V MODs

OK I need some help with the AI, I am making a mod(sadly) and I want to know how I make the AI's use my Components, units, ship sizes, Facilities. so I'm going to make this easy on my little brain by:

1) If the Components name is Railgun

2) If the Units name is Slave

3) If the ship sizes name is Titan

4) If the Facilities name is Enormous Astrophysical Initiator

I like number systems. oh yes one more thing(5) how do I make a event happen, like the event that moves a ship around randomly, and make it a button option

‹ Balance Mod 1.11 Weapon Mount Problem Few (probally basic) questions for modding ›
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Mod Designer

Re: Some moding help

Submitted by Fyron on Mon, 2007-11-12 00:32.

You can't tie events into button presses in the game UI.

To get the AI to use a component etc. you need to edit the design creation script under utilities\scriptparser.


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