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Home » news » forums » Space Empires V » Space Empires V General

Population constantly unhappy?

Submitted by davehodge on Thu, 2006-10-12 06:45. Space Empires V General

Hey all.

I've been playing the SE series since III, anyway, and I just got the SE V box and dove right in.

This is a problem I've had every time I've started a new game. After about 20 turns or so, all my population is at least angry and on some worlds, rioting. I end up with zero research, zero production and hence no way to fix it, since the problem is empire-wide.

Is this a gameplay feature of the new game, i.e. something I'm missing, or a bug of some sort?

Thanks any who reply.

-Dave

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Mod Designer

Same Here before modding

Submitted by phalzyr on Thu, 2006-10-12 07:35.

SE IV allowed you to choose a happiness mode, (agressive, denfensive, neutral) but SEV I fail to see the option anywhere so I modded them all to be the same. I didn't know which they were using and some say everytime you construct a ship is a bad event so... I also modded a happiness trait just so maybe that is why my guys are staying jubilant for the most part... I scrapped my first game because with no bad events happening most of my colonies started rioting. Because I was producing too many ships???

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Iron Giant's picture

Demo bug maybe, 1.0 maybe a feature?

Submitted by Iron Giant on Thu, 2006-10-12 08:38.

Started a 1.0 game last night. Took Republic as my government.

I'm a few years into the game, and some planets started rioting. Took a look at all my planets and no one is happy!

Its possible that this is somewhat by design. The description of Republic says -2% happiness. Maybe this means every turn? So you would have to do something to offset this -2% each and every turn? That would mean researching Troops and/or happiness centers pretty quick in the game.

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Mod Designer

I don't think so

Submitted by phalzyr on Thu, 2006-10-12 08:44.

No that isn't it, First game I modded me a new trait that gave me +5% happiness, and a government that had no ill happiness effect. the one that actually has no + or - to it. Next game I'll try with just the happiness.txt edit and see if the get angry or not. I also changed my trait to be +100% happiness now so I could just play a game and see what else needed changed, without me having to worry about happiness.

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In the Demo, Happiness

Submitted by StarHunter5 on Thu, 2006-10-12 09:05.

In the Demo, Happiness is reversed. A minus value improves it and a positive value seems to upset the population.
They already know about this (atleast in the demo), hopefully they will fix this in the patch.

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Hapiness in full version also backwards.

Submitted by Grumble314 on Thu, 2006-10-12 11:15.

StarHunter5 wrote:
In the Demo, Happiness is reversed. A minus value improves it and a positive value seems to upset the population. They already know about this (atleast in the demo), hopefully they will fix this in the patch.
It is the same in v1.0 I changed it to a -50 for the hapiness trait and everyone is jubulant.

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matryx's picture
Mod Designer

You'll be pleased to hear

Submitted by matryx on Thu, 2006-10-12 11:17.

You'll be pleased to hear this has been sorted out for the first patch. No doubt, as soon as the game is actually released (naughty EB games!) then the patch will also be available.
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Mod Designer

That would explain why i've

Submitted by LordHavoc on Thu, 2006-10-12 11:25.

That would explain why i've never had this problem. I've usually picked the governments with improved research, they usually have -%happyness associated with them.

Your lord and master (below Foamy) LordHavoc

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Mod Designer

???

Submitted by phalzyr on Thu, 2006-10-12 11:33.

Is that bug only with government type or all things? Then would my +100% make my people unhappy quickly, and the change to the happiness.txt file I made offsetting it enough? I could of swore in demo I saw a place to choose happines type (peaceful, neutral etc) but in retail I can't seem to find that option on my empire.

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AngleWyrm's picture

Moral Dilemmas

Submitted by AngleWyrm on Thu, 2006-10-12 12:40.

Looks like "happiness" and "anger" were both used as labels for morale. Might be easiest to use happiness, so that +values are a good thing and -values are bad thing.

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