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Home » news » forums » Space Empires V » Space Empires V General

Toxic Injectors do nothing

AngleWyrm's picture
Submitted by AngleWyrm on Wed, 2006-10-11 23:28. Space Empires V General

Just watched another of my "Jolly Roger" class police confiscator vessels get shot up.

The little purple toxic injector missile strikes the enemy, but the crew count doesn't change, and the ship remains in battle. And this is AFTER burning off all it's shields with my sheild depleters.

(p.s. the bugs section doesn't seem to appear in Recent Comments, so I reposted here).

‹ steelar manipulation components... more than one use? Favorite weapon tech for you vs. AI? ›
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Rilbur's picture

Ouch

Submitted by Rilbur on Thu, 2006-10-12 09:28.

Well, it could be worse... we could have planets in our fleets!

There are 10 types of people in the world:

Those that understand binary, and those that don't.

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yes

Submitted by Axel on Thu, 2006-10-12 18:33.

Yes this is a bug that was in the demo. The damage type doesnt work as of now. I think its still in the game(full)version. I had similiar things happen to alert me to the problem.

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Mod Designer

Re: Toxic Injectors do nothing

Submitted by evilhamburger on Sat, 2007-12-08 23:16.

What about if your enemy is using master computers? they arent effected by toxic stuff

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Re: Toxic Injectors do nothing

Submitted by rahlubenru on Sun, 2007-12-09 14:25.

Necromancy is bad, if you look at the date of the posts you'll see that they were made at a time when the crew were invincible to all forms of depletion. This bug was fixed ages ago however so this thread is of no current relevance. Though you are correct about master computers not being affected by these weapons.

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