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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

X file animation support in SEV

Isopsyco's picture
Submitted by Isopsyco on Fri, 2007-11-09 12:21. SE:V MODs

Anyone know if SEVs engine can handle the X file animation code? This would be totally awesome if it did (although I haven't tried to animate anything yet).

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Henk Brouwer's picture

Re: X file animation support in SEV

Submitted by Henk Brouwer on Fri, 2007-11-09 16:29.

Never tried, but I seem to recall one of the beta testers saying it doesn't. It would be awesome though, animation would be great, The lack of it bothers me, especially for some of the ground troops (the spiderlike ones etc)

Henk

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Isopsyco's picture
Mod Designer

Re: X file animation support in SEV

Submitted by Isopsyco on Fri, 2007-11-09 16:37.

Thats where it is really lacking, ground combat: AT AT and AT ST walkers, mech warriors and such. So much potential in the ground combat area if the animated. I haven't done any tests either and I haven't looked into what it takes to animate an X file ship or troop. But I'll check it out...

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Mod Designer

Re: X file animation support in SEV

Submitted by Gideon on Fri, 2007-11-09 19:01.

Heck, I would be happy if the stock game ground units could be animated. Forget adding stuff from other settings, let me have animated Norak and Amonkrie units. They've got legs, after all, they look lame just sliding around.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
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Isopsyco's picture
Mod Designer

Re: X file animation support in SEV

Submitted by Isopsyco on Fri, 2007-11-09 20:17.

Gideon wrote:
Heck, I would be happy if the stock game ground units could be animated. Forget adding stuff from other settings, let me have animated Norak and Amonkrie units. They've got legs, after all, they look lame just sliding around.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

Thats my biggest complaint for SEV ground combat, a little more animation on the units would have given it more life!

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Mod Designer

Re: X file animation support in SEV

Submitted by Gideon on Sat, 2007-11-10 12:48.

Of course, including animations opens up whole new cans of worms...

First you will have animated stellar objects, then you'll have monsters that are animated, then structures on the ground....

Befor long you have turrets on ships that dynamicly follow their targets, with firing animation, and hardpoints in the ship designs.

Hmmm...on second thought, that doesn't sound so bad...

Oh, by the way, Planets DO rotate. Is this some hard-coded animation?

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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ekolis's picture
Mod Designer

Re: X file animation support in SEV

Submitted by ekolis on Sat, 2007-11-10 14:07.

Planets have some rotation parameters (axis and speed) set in the data files somewhere or other - XFileClasses_Stellar, perhaps? Or StellarObjectTypes? I forget... Sticking out tongue In any event, their rotation is not set in the model itself; it's set in the text files, so that wouldn't be all that useful to you...

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Isopsyco's picture
Mod Designer

Re: X file animation support in SEV

Submitted by Isopsyco on Sun, 2007-11-11 09:49.

ekolis is right, the 'animation' settings for rotation along axis is set in the XFileClasses_Stellar.txt and Empire_Ships_XFileClasses.txt data and not in the x.file of the model itself.

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