Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 134 guests online.

Online users

  • Mynhardt

Languages

  • English English
  • French French

Browse archives

« November 2008  
Mo Tu We Th Fr Sa Su
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
Home » news » forums » Space Empires V » Space Empires V General

Tactical combat decisions

Submitted by ltchobs on Fri, 2007-11-02 14:56. Space Empires V General

Is there a way to change the default attack plan while in Tactical combat?

I understand that many people believe it is more fair to go with strategic combat...but I like watching the ships duke it out...or at least when I win. Recently though I brought a couple of defense Frigates, and a light carrier with 45 fighter to attack another group of 3 figs and a carrier group. Well low and behold the other group spat out 105 fighters...note to self 'this may be bad'.

Well I watched the fight and my fighters went after the enemy captial ships and ignored the fighters...which proceded to tear mine appart. We were both at level 2 in fighters, their weapons were similiar to mine (they had a couple varients in fighters) and speeds were +/- 1.5. I lost all 45 of my fighters (well 1 got away damaged) the 2 defense figs, I forced my carrier to run when I saw what was happening...all for the cost of 6 of their fighters and some damage to their figs. Had my fighters set for optium range thinking this would give my ships flexiblity to attack anything...not quite what happened.

So is there an ideal setting for fighters that will attack whatever is closest instead of one target group?

‹ "Planet X doesn't have enough resources to build" but you do Fighter Based Empire ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Tactical combat decisions

Submitted by Savant on Fri, 2007-11-02 16:05.

Not sure if you already checked, but under empire options there is the ability to set what the AI attacks first/at what range. I have my fighters set to attack other fighters first, then satellites etc, while my bombers go for cap ships.

Of course it's not perfect, for some reason my fighters still attack things other than fighters first some of the time. But it's a start if you haven't already messed with it.

» login or register to post comments
Cerberus's picture

Re: Tactical combat decisions

Submitted by Cerberus on Fri, 2007-11-02 23:19.

Ya, edit your strategies.
i don't know what the computer does for strategies. but first thing i do in all my games is set up my strategies.
i also like watching the combats. but i want my ships to fight the way i want them to without having to control them... at all.

Use FIGHTER ATTACK for fighters... and set them to attack Smallest and Fastest at the top of the list. they will attack Fighters, Drones and Satellites first. Leaving your cap.ships to duke it out with the Enemy cap. ships.
The other thing you can do is set Target Types. then move everything around into the order you want your fighters to destroy things. ei. Fighters first... Fleeing cargo ships second... mwa ha ha ha ha.
If you set all your strats right, your fleets will do exactly what you want them to without you having to intervene.

» login or register to post comments

Re: Tactical combat decisions

Submitted by Alpedar on Sat, 2007-11-03 05:31.

Fighter attack is meant for fighters, or for carriers (attack via fighter)?

» login or register to post comments

Re: Tactical combat decisions

Submitted by Savant on Sat, 2007-11-03 07:22.

Carriers, I believe. Fighters are just supposed to use Optimal Firing Range or whatever, like a normal combat ship, but I have mine with their own custom strategy that makes them go after fighters first.

Interestingly enough my fighters still won't go after fighters first, even after I set target priority up as Target Type (fighters at top of list), then Smallest then Fastest. They still insist on going after ships/planets before other fighters. I had to split my fighters into interceptors and bombers and then remove ships and planets entirely from the interceptors target list (so they'll never go after either, but they WILL hunt down drones first then fighters then satellites).

» login or register to post comments

Re: Tactical combat decisions

Submitted by ltchobs on Sat, 2007-11-03 07:31.

Cool...think I got it thanks.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Troops/Fighter
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • drone combat?!
  • Star Trek Trailers.....

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • I can't see enemy planet in the Transfer Cargo window
  • colonise dyson sphere
  • Space Object counts under Empire Options is erroneous.
  • Weapons Not Firing
  • AI to-do list for early game
(c) Strategy First, Inc. All rights reserved.