SE:V v1.59 History |

The latest from the beta...
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Version 1.59:
1. Fixed - Sometimes the Planets List window would crash when opening it.
2. Fixed - Some memory leaks.
3. Fixed - You could add multiple space yards to a construction queue.
4. Changed - Increased Resupply Depot supply and ordnance generation.
5. Changed - Increased Resupply Depot supply and ordnance remote distribution.
6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7. Fixed - AI was not purchasing units that cost more than the construction queue rate.
8. Fixed - AI was not purchasing enough weapon platforms.
9. Fixed - Sometimes units that took part in ground combat would be off the map.
Re: SE:V v1.59 History
No, the limit of one space yard per planet was hard coded into the game. The new changes are so mods can include multiple space yards, the stock game shouldn't.♠

Re: SE:V v1.59 History
I like 4/5
and 2 is pretty exciting! 
yay for updates.
6 should be changed to UPDATES its old weapon platforms 

Re: SE:V v1.59 History
Yay! AI work!
Wait. I want to be able to build more than one space yard facility per planet in the stock game. Anyone else too? Maybe switch it once again to allow this?

Re: SE:V v1.59 History
it was an exploit that allowed you to. you'll have to mod it now to allow it 
Re: SE:V v1.59 History
Regarding #3:
The hardcoded limit of 1 space yard per planet was removed, as Innuendo said. MM introduced a limit through the Requirements of that facility. Aparently this limit was not obeyed when you queued up multiple space yards on one planet and they got all built.
This got fixed in this patch.. nothing more, nothing less. It is still possible to build multiple space yards when you edit Facilities.txt - but that is up to modders.
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Re: SE:V v1.59 History
Re: SE:V v1.59 History
Regarding #3
I to thought it was a nice idear to have multiple shipyards on a planet allowing different sized shipyards to be built.
I also liked the way that you had to sellect more than one or only be allowed one, as you were unable to add a second one later?
I must say though I do think some maximum limit should apply as well?
As for the rest Great Stuff Keep it comming Aaron
Re: SE:V v1.59 History
Nice, so at what revision level will a map editor be available?
Re: SE:V v1.59 History
is tshere a cahnce to join beta test ?
Re: SE:V v1.59 History
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Version 1.59:
1. Fixed - Sometimes the Planets List window would crash when opening it.
2. Fixed - Some memory leaks.
3. Fixed - You could add multiple space yards to a construction queue.
4. Changed - Increased Resupply Depot supply and ordnance generation.
5. Changed - Increased Resupply Depot supply and ordnance remote distribution.
6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7. Fixed - AI was not purchasing units that cost more than the construction queue rate.
8. Fixed - AI was not purchasing enough weapon platforms.
9. Fixed - Sometimes units that took part in ground combat would be off the map.
Cap'n, are these problems in BM 1.11? Mainly I'm looking at 6,7, and 8 with 7 being the big one in my mind as a game killer.

Re: SE:V v1.59 History
Thumbs up to Number 2 and 9!
Groovy Baby Yeah!

Re: SE:V v1.59 History
That's a good question - the AI improvements regarding weapon platforms. Are they extra AI functions that got written up or is it just using AI functions we already have in v1.58? If the latter, mods can use it right now, thanking Aaron for the inspiration.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.
Re: SE:V v1.59 History
In number 9, does anyone else think ground combat could use a bit larger area? As of now it is very crowded, I think increasing size would be in place. Only problem I can see is units notbeing able to move through the area in the 5 minutes, and combat with enough time, but that would require a very big map.

Re: SE:V v1.59 History
Anyway, it's great to see it fixed now. Shame it wasn't fixed in 1.58 though...

Re: SE:V v1.59 History
I could be wrong but haven't people been complaining about number 9 even with BM?
Groovy Baby Yeah!

Re: SE:V v1.59 History
yup, i am just playing and had that error number 9 and checked the board to see if it wasn´t fixed in a patch already.
well, guess it´s still out there 

Re: SE:V v1.59 History
Well its good to know from time to time that I'm not completely Crazy 
Groovy Baby Yeah!
Re: SE:V v1.59 History
Things that should be changed/improved:
1. Spaceyards should be directly upgradeable to temporal spaceyards, or temporal spaceyards should be changed to temporal spaceyard enhancers.
2. System gravitational shield facilities need an off switch.
3. The AI should surrender when it is certain to be defeated.
4. Tactical combat needs lots of improvement-why do ships advance at each other at maximum speed, then slow to a crawl and begin turning? What about passing each other and turning gradually while maintaining speed? Or performing complex maneuvers without the player's guidance?
Re: SE:V v1.59 History

Re: SE:V v1.59 History
inigma's 1.59 comments
2. Fixed - Some memory leaks.
It should be expected that after sitting on your desk for sometime, your computer's gotta take a leak sometime. Or else it's a form of SEV alzheimers.
9. Fixed - Sometimes units that took part in ground combat would be off the map.
It's just called "fighting in Cambodia." Usually some sort of highly classified unauthorized warfare. Or maybe they were just chasing the French women.




Re: SE:V v1.59 History
Whoot for 9.
3 though.... isn't that meant to be possible now, since you can have more than 1 per planet?