Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 182 guests online.

Online users

  • benc
  • ajm5k6
  • camulus
  • Fyron
  • crimson

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

How does this happen?

Submitted by Tilarium on Sat, 2007-10-27 22:43. SE:V MODs

Playing a game with BM 1.10 and in the year of 2407 I meet a new race and with some skill from my spies I discover that they have 1 system and 1 planet.... Is there a glitch with the BM AI that keeps some races from.. you know.. doing stuff? If I reload the save I made at the start of that game will they possibly start to do stuff? For the record, their system had another rock/oxygen planet (their type) so I have no clue why they weren't doing anything.

Kyle

‹ BM 1.11? Problem with BM 10 ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: How does this happen?

Submitted by Jorgas on Sat, 2007-10-27 22:44.

Revolters?

» login or register to post comments
Telumehtar's picture

Re: How does this happen?

Submitted by Telumehtar on Sun, 2007-10-28 02:47.

did you select neutral races during game setup?
those are supposed to behave like that, never expanding beyond warppoints

» login or register to post comments

Re: How does this happen?

Submitted by Tilarium on Sun, 2007-10-28 07:31.

It wasn't a neutral, it was a custom race I created using the Rebel Alliance shipset.

» login or register to post comments
Psieye's picture

Re: How does this happen?

Submitted by Psieye on Sun, 2007-10-28 08:21.

Is that shipset's AI been adapted for v1.58? If not, make it point to the default AI scripts. You'll have to search around the forums to find out how though...

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» login or register to post comments

Re: How does this happen?

Submitted by Tilarium on Sun, 2007-10-28 10:15.

I'm using BM, got them converted to use one of the three basic AI types, be it defensive, moderate, or aggressive. So chances are it isn't that either.

» login or register to post comments
Henk Brouwer's picture

Re: How does this happen?

Submitted by Henk Brouwer on Sun, 2007-10-28 11:35.

Is it a full tech game? It might be the same problem as the one described on the ballance mod forums:

http://home.spaceempires.net/ftopict-3400.html

Hope that helps..

Henk

» login or register to post comments

Re: How does this happen?

Submitted by Nicky21 on Sun, 2007-10-28 12:59.

If it has a defensive minister then that is yor problem. the defensive minister in BM 10 is broken, use the moderate minister instead!

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • We need a Babylon 5 Mod
  • Power of Custom Formations
  • Space Dock suggestion
  • Strategy First Announces a Space Empires Month!
  • Please make multiplayer over ip transparent and integrated
(c) Strategy First, Inc. All rights reserved.