[1.58] - (unnamedAI mod) - SEV play and interface bugs |
I think these bugs are general to SEV and not specific to unnamedAI mod, I dont know for sure & I report them for your information. Please comment if you can verify these or if you know anything about why they exist.
1. Supplies not transferring from a newly captured AI homeplanet. Instead the number of supplies at the planet decreases (100 per click) but the number in the ship does not increase. This was the turn immediately after the battle capturing the planet. Bug persists on reloading the game save (save available if required).
2. Mixed fighter group range is maximum range. I have repeatedly seen adding two fighter types to a group, one with 18 range and one with 16, range that the fighter group had 18 range.
3. Units in transfer cargo list change relative position when you are clicking on them. For example if I have 14 fighters and 8 troops on a planet and I am transferring the fighters to a ship one at a time, at 12 fighters the fighters will suddenly drop beneath the troops on the planet cargo list necessitating moving the mouse (and removing the troop/s accidentally added to the ship!)
4. During wormhole combat you cannot escape from an accidental drop troops order easily. No target is available and the only way out of the drop troops mode is to press target button.




Re: [1.58] - (unnamedAI mod) - SEV play and interface bugs
5. Invalid index CTD in design when attempting to autocomplete destroyer (level 2 hull) as attack ship. I selected attack ship and entered and boom! Access violation at 006F3D7E - 000004F8 also another one 00788B4D - 0000001C. Repeatable.