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Home » news » forums » Space Empires V » Space Empires V General

Infrastructure

Submitted by Kianykin on Thu, 2007-10-25 00:23. Space Empires V General

has anybody worked on a mod that limits what can be built ship and unit wise, by basically requiring prerequisites structures. For instance before you can train troops, you need a training camp facility, fighter factory, small ship factory so on.

‹ Patch 1.58 works fine. Settings.txt pop modifier problem ›
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Mod Designer

Re: Infrastructure

Submitted by Fyron on Thu, 2007-10-25 01:41.

This is not possible. We can't even mod a unit type to require a SY like ships and bases.


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Re: Infrastructure

Submitted by rditto48801 on Thu, 2007-10-25 04:07.

Couldn't some of the things added in 1.58 be used to do that?
Instead of checking to see if a SY is present before building a SY, why not have it do a specific_facility variant of the one requirement added and have it check for >= 1 of the facility you wish to be a prerequisite?

Wouldn't that possibly work?
Or at least be possible for MM to add in with little trouble?

If it would/could work or be made to work later on, it opens up the potential for adding in new facilitis to be prerequirements for assorted stuff... although I don't really know know why to much micromanagement would be wanted.

Since population size increases Production/SY rates, it could be said there are 'regular' structures in a colony that aren't 'mentioned', factories, processing facilities, other 'common' structures, etc, to reflect some modifiers and other basic traits, such as how a planet can build facilities and whatnot before it even builds a SY.

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