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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Adamant mod for SE: V

Submitted by noxxle on Mon, 2007-10-22 19:13. SE:V MODs

Considering how popular this mod was for SE:IV, why isnt there a SE:V project?

‹ Can you make Suns colonizable? Movement: speed, acceleration, turn rate ›
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Mod Designer

Re: Adamant mod for SE: V

Submitted by Fyron on Mon, 2007-10-22 22:12.

As stated on IRC, there is no such project because there is no get_vehicle_size() function available to component formulas.


SpaceEmpires.net | Space Empires Wiki

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Re: Adamant mod for SE: V

Submitted by noxxle on Mon, 2007-10-22 22:27.

Thats it? thats the SOLE thing stopping someone from making the adamant mod? cant you work around it somehow? Eliminate a couple features or something?

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Mod Designer

Re: Adamant mod for SE: V

Submitted by Fyron on Tue, 2007-10-23 00:56.

It's what stops me.


SpaceEmpires.net | Space Empires Wiki

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Rilo57's picture

Re: Adamant mod for SE: V

Submitted by Rilo57 on Tue, 2007-10-23 09:04.

explain please.

SEV, more than a feeling.

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Captain Kwok's picture
Mod Designer

Re: Adamant mod for SE: V

Submitted by Captain Kwok on Tue, 2007-10-23 09:37.

Fyron wants to be able to scale components to the size of ship hulls. This is not possible right now until the Get_Vehicle_Size() function is implemented.


Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: Adamant mod for SE: V

Submitted by Fyron on Tue, 2007-10-23 09:53.

It is possible, using the SE4-era cludge of scale mounts. I refuse to do that in SE5, however...


SpaceEmpires.net | Space Empires Wiki

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Re: Adamant mod for SE: V

Submitted by noxxle on Tue, 2007-10-23 16:16.

I just received an email from Aaron. In it, he said he plans to included this feature in the future.

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Mod Designer

Re: Adamant mod for SE: V

Submitted by Fyron on Tue, 2007-10-23 18:43.

About bloody time...


SpaceEmpires.net | Space Empires Wiki

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Netra's picture

Re: Adamant mod for SE: V

Submitted by Netra on Tue, 2007-11-13 18:31.

Can't you work around the lack of the get vehicle size with something like this?

""""Re: Keeping weapons off a ship???
Submitted by Lord Kasdar on Thu, 2007-10-25 23:46.

There is another maybe simpler way to prevent weapons from being placed on ships, I just discovered, while perusing my programing books.

You can give all weapons a component type of "Weapon"

and use this formula as a restriction.

NOT (Design_Has_Component_Type("Weapon"))

while the NOT opperand is not listed in the official documentation, I have tested this and it does work.

This also works to keep any other type of component off of a hull. You simply need to give the requisite components a new "component type" and swap it into the formula. """"

I'm sure it can be modified for what you need as well!

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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Mod Designer

Re: Adamant mod for SE: V

Submitted by Fyron on Wed, 2007-11-14 02:47.

No. That results in a horribly cluttered list of components (and filtering by "component groups" is just as much a cludge as scale mounts).


SpaceEmpires.net | Space Empires Wiki

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Netra's picture

Re: Adamant mod for SE: V

Submitted by Netra on Wed, 2007-11-14 07:04.

Oh well thought i'd try Smiling

- United we stand, divided we fall...but dam it you touch my cheez its and not even god will be able to save you!

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groovyfishguy's picture

Re: Adamant mod for SE: V

Submitted by groovyfishguy on Wed, 2007-11-14 14:10.

Aaron is one busy boy Smiling

Groovy Baby Yeah!

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