[1.58][Balance Mod 1.110] Adding emergency propulsion on a colony ship fails |

When adding the "emergency propulsion" item, the game issues this warning : "This vehicle can only have one emergency energy component on it"

Re: [1.58][Balance Mod 1.110] Adding emergency propulsion on a c
- It's in here: Re: Balance Mod v1.10 Available!
"Submitted by delijoe on Sun, 2007-10-14 23:35.
Okay, I think I figured it out...
There's a couple of problems in the 3 emergency pods in the requirement evaluation code.
The following lines need to be changed as follows:
Requirements Evaluation Availability := 1
Requirements Evaluation Allows Placement := 2
Requirements Evaluation Allows Usage := TRUE
also further down, the following needs to change to:
Get_Design_Ability_Component_Count("Emergency Energy") (less than or equal to 1)
replace "emergency energy" with the either "emergency resupply" or "emergency ordnance" depending on which component you're on. Replace (less than or equal to 1) with the appropriate symbol. For some reason when I put that symbol here it cuts off my post."





Re: [1.58][Balance Mod 1.110] Adding emergency propulsion on a c
there's a patch pending for 1.10 (1.11)that hopefully will correct it, - and two or three more components with the same error as well - someone posted how to make the corrections on your own and I did it and it works fine but I don't remember where it was, search the latest BM1.10 relative threads, but you can also make a design without it, it's not such a big deal.