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Home » news » forums » Space Empires V » Space Empires V General

AI Spying Problem

Submitted by CQWK on Sat, 2007-10-20 04:56. Space Empires V General

Well I read the tutorial, but I never found this topic,
how could I prevent AI from spying on me, or sabotaging me?
it's driving me nuts when my ships guarding my system entrances being destroyed or render helpless or stoled supplies from.

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Re: AI Spying Problem

Submitted by CQWK on Sat, 2007-10-20 05:10.

aw almost forgot is there any way to set starting position on human player in the specific system, or it's randomly generated from all starting locations?

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Re: AI Spying Problem

Submitted by Dvoongar on Sat, 2007-10-20 05:47.

Unused spy points go to defense. You need more intel centers generating points.

Defense points also get "saved up". I don't know the particulars, but it can be difficult to start spy operations against an empire with a large stockpile of defense, even if you have much more intel than they do.

Can't help with your second question.

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Re: AI Spying Problem

Submitted by CQWK on Sat, 2007-10-20 11:32.

Thanks, I finally figured it out.
Now I need to know how to get started from specific system, or better yet if I can create my own system (number and size of planets, suns, warp points and so on)?

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Re: AI Spying Problem

Submitted by jmage on Sat, 2007-10-20 13:14.

well, u could create ur own system by playing with all teck and only neutral enemy... then u change the world u are in as u like, u save the map and play a new game on the map.
To start in the system u want, when u start a game only put 1 place u want the player to start in, u will be a that place because u are the first to be place in the game.
Well, that is how i'm use to do that but its been months since i played so i'm not really sure...
good luck and try that

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Re: AI Spying Problem

Submitted by CQWK on Sun, 2007-10-21 01:00.

10x for the advise
another Q:
is there a map editor for this game?

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Re: AI Spying Problem

Submitted by bert on Sun, 2007-10-21 02:39.

in your Space Empires folder there is a folder called Utilities that has a program called MapCompiler and a couple of text files.

I haven't used it myself and I believe it was added in one of the patches but I have it with patch level 1.44

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Re: AI Spying Problem

Submitted by CQWK on Sun, 2007-10-21 06:21.

I found it, but it's no help at all, I want all empires to start from starting locations that I have created, and I want human player to start from specially developed for him location, but every time it's starting random location from the locations created, and don't tell me to specify only one start location for the human player, I want AI players to start from specified locations ether.
http://www.spaceempires5.com/en-US/project/rmg this editor no help, since the maps created by it have bugs(all created items, sun, planets and s.o. are not where they suppose to be, but they are outside of the hexed system)

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thedude's picture

Re: AI Spying Problem

Submitted by thedude on Sun, 2007-10-21 11:20.

CQWK wrote:
Well I read the tutorial, but I never found this topic, how could I prevent AI from spying on me, or sabotaging me? it's driving me nuts when my ships guarding my system entrances being destroyed or render helpless or stoled supplies from.

You can also set your game options to disable intelligence all together, so no one can spy or sabotage.

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Psieye's picture

Re: AI Spying Problem

Submitted by Psieye on Sun, 2007-10-21 13:07.

It is useful to note that a new empire doesn't start on a planet of an existing map. It's easier to just spawn an entirely new planet (in the chosen starting location systems).

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: AI Spying Problem

Submitted by CQWK on Mon, 2007-10-22 01:44.

thedude wrote:
You can also set your game options to disable intelligence all together, so no one can spy or sabotage.

Yeah I saw that option, but I wanted not to disable, but to prevent the sabotages. And now I just need to know how to place HUMAN player start location.

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