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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Stellar Object Placement

Isopsyco's picture
Submitted by Isopsyco on Wed, 2007-10-17 19:21. SE:V MODs

I've been working with the system type data file and have noticed that the total objects listed in the Number of System Objects are not all present. If in one system type you have 13 objects, say only 12 are present.
Any reason for this or is there a specific order in which the game fills the rings and if all is occupied skips the rest?

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Re: Stellar Object Placement

Submitted by marhawkman on Wed, 2007-11-07 19:09.

My testing shows that this is usually because you screwed up one of the items. the game doesn't care what is where. you could tell it to spawn a star and thirteen planets all in the center of the map, it'll do it anyways(I think, I know it'll do at least three). Triple check it to make sure you have no typos.

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Isopsyco's picture
Mod Designer

Re: Stellar Object Placement

Submitted by Isopsyco on Thu, 2007-11-08 13:27.

Well, let me go back and triple check my typing. Good to know that it will spawn whatever you want, as long as you have it typed out correctly Smiling

Could also be the reason it takes a longer time to generate the galaxy map during start up . Of course I could turn the debug option on for that portion also Smiling

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