MM's Map compiler |

What other objects can be added at map creation? Specifically I'd like to add ring worlds and sphere worlds.
I'd like to make a quadrant that has strings of systems radiating out from one central hub. In this hub system is a sphereworld.

Re: MM's Map compiler
That's exactly what you can do. I believe the compiler will reject some object placement, like stars with overlapping blocked hexes... but otherwise, you can do a lot of bad things like multiple sphereworlds in one system, and loads of artifacts. Anyway, the format is pretty simple.
I was bored once, and made a system with an rainbow of stars... and played a crystal tech race starting in it.

Re: MM's Map compiler
If there is one player and one starting position, then the player (not a computer generated AI empire) will start in that system.




Re: MM's Map compiler
I just did a test... Apparently you can hand enter any object from the stellarobjecttypes.txt file (including sphereworlds). You have to enter them by hand in the txt map file. then compile it with MM's compiler.
SEV, more than a feeling.