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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Negative rate of growth and new empires

Submitted by dmcdonald on Tue, 2007-10-16 04:46. SE:V MODs

Is it possible for a facility to create a negative population growth and changing the migration rate of a world to 0%?

Could it prehaps:

destroy a population as cargo?
creating a negative birth rate?
using a plague effect of somekind?

Basically Im planning on creating a slave work camp you can use to vastly increase output, but kills off a set amount of population, makes the remainder very angry, so that a large garrison is required.

Also is there way to make a facilitly that will automatically make a colonly revolt and become a new empire?

‹ *Pirates* Starting Empire Locations. Need Coding help. Races ›
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Mod Designer

Re: Negative rate of growth and new empires

Submitted by pkoko on Tue, 2007-10-16 07:12.

very cool idea but I think it will have take place of the emergency build b/c that is essentially what it is

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