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Home » news » forums » Space Empires V » Space Empires V General

Imported Shipsets with BM 1.10

Submitted by Harmonious Hegemony on Sun, 2007-10-14 16:18. Space Empires V General

Does anybody know if the imported shipset/empires problem will be in the new Balance Mod? Or is that just a stock game thing?

‹ Just an odd little something Will the AI use my custom additions? ›
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Captain Kwok's picture
Mod Designer

Re: Imported Shipsets with BM 1.10

Submitted by Captain Kwok on Wed, 2007-10-17 13:27.

If you follow the steps for adding a race as told in the link, you shouldn't have any problems:

http://www.captainkwok.net/balancemodhelp.php


Space Empires Depot | SE:V Balance Mod

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Antarian's picture

Re: Imported Shipsets with BM 1.10

Submitted by Antarian on Thu, 2007-10-18 12:41.

Kwok, does your mod 1.10 have updated AI scripts for the stock races that work with the 1.58 patch? I understand they made some changes that break old scripts.

I want to build generic AI scripts for all the major technology types, ie, Organic Aggressive, Crystal Defensive, ect... but need to know before I start playing with your scripts that they will run under 1.58

All that is done before the naked stars is remembered

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Captain Kwok's picture
Mod Designer

Re: Imported Shipsets with BM 1.10

Submitted by Captain Kwok on Thu, 2007-10-18 13:24.

Yes, the AIs are updated for v1.10. However, I won't be posting scripts until the v1.11 update is posted in a few days.


Space Empires Depot | SE:V Balance Mod

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Antarian's picture

Re: Imported Shipsets with BM 1.10

Submitted by Antarian on Thu, 2007-10-18 13:44.

Great, thanks. So it's the scripts that have changed. Can someone please tell mr. Hall to build his updates in future so that they will only add to the scripts that people have customized, not BREAK them?

All that is done before the naked stars is remembered

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Captain Kwok's picture
Mod Designer

Re: Imported Shipsets with BM 1.10

Submitted by Captain Kwok on Thu, 2007-10-18 15:41.

MM does a pretty good job keeping the scripts valid with patches. The problem this time was that a few of the script functions had to have their parameters adjusted in order to differentiate between individual empires and alliances.


Space Empires Depot | SE:V Balance Mod

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