Starting technology |
Submitted by Tilarium on Sun, 2007-10-14 14:52.
SE:V MODs
Anyone know how one goes about changing the techs that you and the AI start with at the begining of the game?
Kyle
Re: Starting technology
Submitted by Brad on Mon, 2007-10-15 01:08.
Note that the game doesn't check you have the prerequisites. If you set the start level of, say, organic weapons tech to 1, it won't check to see that you have the racial trait organics or the prerequisite tech level 2 of organic engineering, it will just give you level 1 of organic weapons. I haven't checked to see if it will let you research further into organic weapons.




Re: Starting technology
Alter the Start Level field for the tech in TechAreas.txt.
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