Anyone try TCP/IP with 1.58? |
Submitted by Gusset on Sun, 2007-10-14 10:15.
Space Empires V Multiplayer
I haven't had a chance to install and try the patch, but it's been a few days, so maybe someone else has. Does it work?
Another question: assuming the targetted patch fixes actually make TCP/IP useable, would this work?
1. start a game on PBW, one player as host.
2. host player then loads game and connects with other player(s) in a TCP/IP connection.
3. Play xx turns using TCP/IP.
4. Once the game is rolling and turns are starting to take longer, upload the latest turn back into PBW.
5. Play more (the rest?) of the game on PBW.



