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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Ground Combat Mod 2.11 now ready for download

Submitted by Brad on Sat, 2007-10-13 05:27. SE:V MODs

1. Changed - reduced tonnage of Tanks
2. Changed - increased maximum level of ground fighter weapons
3. Changed - renamed 'Plane' to 'Jet' to correct a targetting issue
4. Changed - tweaked designs to ensure primary weapon takes priority over armour
5. Changed - changed the display effects of some weapons
6. Changed - increased number of militia units per population
7. Changed - modified ground footprint of some units
8. Fixed - corrected tech requirements for medium and large bunkers
9. Updated - data files and AI scripts for SEV 1.58

Get it here

I've put the AI scripts into a separate download to reduce the size of the zipfile. The scripts can now be found here

‹ International speech files? BM 1.10 + 1.58, Planet Militia Glitch? ›
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Ashbery76's picture
Mod Designer

Re: Ground Combat Mod 2.11 now ready for download

Submitted by Ashbery76 on Mon, 2007-10-29 18:32.

Maybe you should do a balance mod version.As most people are palying SEV with that mod.

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Re: Ground Combat Mod 2.11 now ready for download

Submitted by Tilarium on Tue, 2007-10-30 14:56.

I second that. I'd love to have these two merged, and I know the steps to merge it.. but would the BM AI understand how to use the GCM additions?

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Re: Ground Combat Mod 2.11 now ready for download

Submitted by Sotho Tal Ker on Tue, 2007-10-30 19:46.

You would have to merge the AI stuff, too. Smiling

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http://bt.spaceempires.net/browse.php - Mods and Shipsets for SEIV and SEV

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Isopsyco's picture
Mod Designer

Re: Ground Combat Mod 2.11 now ready for download

Submitted by Isopsyco on Tue, 2007-10-30 19:49.

Its not too involved to merge BM with your mod, the biggest task I found merging my mod with BM have been the components, ship orders, and tech research priorities. The scripts involving the constants and settings take allot of sorting and tweaking. More tedious the difficult.

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