Way for an item to be repairable only by Planet based Shipyard and not by other (mobile) repair facilities? |
I'd like that certain items like boarding parties and emergency resupply pods, among just a few, should be able to be toggled so that they are able to be repaired only by planet based repair facilities... Dry dock in other words...
Is there a way to achieve this ability?
Re: Way for an item to be repairable only by Planet based Shipya
That's what he's trying to avoid. The fact that you can have a repair ship with your boarding party ships, and capture another ship every turn.
I agree that it doesn't really make sense that your hardened marines can be repaired out in the middle of the quadrant. I don't see any way around it though.
Re: Way for an item to be repairable only by Planet based Shipya
It would be nice if components could be flagged as: REPAIR_REQUIRES_FRIENDLY_COLONY = Yes/No. I wouldn't say conceptually only planetary facilities should be able to repair ship capture components in this case, because a repair base in orbit of your homeworld should probably be able to handle the job too (just ship the new marines up from the surface).
A more general and fun control would be: REPAIR_REQUIRES_FACILITY = xxx
This would allow mods to have a Marine Barracks facility and Ship Capture components could only be repaired when in orbit around a planet with such a facility.

Re: Way for an item to be repairable only by Planet based Shipya
I've requested that MM add this in, but he's been focused on bug fixes for the most part. However, he seems to be moving closer to adding things, such as the abilities you want here. Request it, and you have a decent chance to see it happen.
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A project a day keeps the deadline away.

Re: Way for an item to be repairable only by Planet based Shipya
I don't think boarding parties need anything more to get in the way of them being used effectivily. I haven't as of yet used them effectivily. It's just too hard to only remove the shields without blowing up the whole ship, deal with all the other bad guys and capture a ship... in realtime it's just too difficult. I agree with your points about finding marines in deep space... but...
Maybe I'm going about it wrong.
SEV, more than a feeling.

Re: Way for an item to be repairable only by Planet based Shipya
It would be really nice if marines did get fixed. I would love to play as a pirate race that got most of their ships via capture. 
Groovy Baby Yeah!
Re: Way for an item to be repairable only by Planet based Shipya
Marines work. The last few games I've played have been roleplaying a pirate race and getting all my tech via ship capture. What the fix refers to is the fact that the pods when launched won't change elevation so if you are at a different elevation from the target they won't work. Rather then changing elevation they orbit above the target till they die. It is not all that common a situation. I've personally only run into it a few times (mostly when raiding stations in orbit of a planet).
Re: Way for an item to be repairable only by Planet based Shipya
If my memory serves me correctly, this ability was in SEIV. It'd be a nice addition to SEV too, however.

Re: Way for an item to be repairable only by Planet based Shipya

Re: Way for an item to be repairable only by Planet based Shipya
I believe it was the "Component Destroyed On Use" ability that would control this behaviour for SE:IV. It's already on some of the emergency components.
You can change any entry in SE:IV's components.txt as long as it doesn't shift the order of components in the file.




Re: Way for an item to be repairable only by Planet based Shipya
Build a frigate design with repair bay. Build one or two and send them away with your battle ships. After combat, all componets are 'repaired' and fresh for use.
I know it's ship based and you want a planet based solution, but the ship solution is independent.
Best regards,
Pit Fiend