AI Sabotage success |
So, I met new and interesting races and decided to learn their crazy ways...of course I don't want them to know too much about me just in case relations sour so I keep my internal intel around 70-80%.
So I'm quite surprised when I see one of my planets being sabotaged or when the 'Empire times', the daily paper, instead of my crack Counter-spy folks tell me I've suffered some type of information loss. When I go to the in Intel screen there are no attempts nor any successes listed against my intel services nor points even being used against me by other nations (still early in the current game but has happened on other games too)
Is this a common issue? In the current game (year 4 something) I have about 15K in intel points, distributed between 4 other empires (of the 9 in the game) with 70-80% dedicated to defense. Is this the 'leaky intel' I've heard about?

Re: AI Sabotage success
There's was a fix for intel in v1.09 as projects were sometimes being labeled successful, when in fact they were not.
v1.09 Intel Fix:
http://home.spaceempires.net/modules.php?name=Forums&file=download&id=578
But yes, you can generally expect some projects to get through time to time, even if you're defense is quite high.

Re: AI Sabotage success
The intel fix does keep track of the stats properly, but won't correct statistics prior to it's addition.
In v1.09, AIs should only use sabotage versus players that they are at war with. They'll use espionage against players they have no treaty against.
In the upcoming v1.10, it's a bit different. The AI will never use espionage projects unless they are a player's minister. Aggressive or Xenophobic races will use sabotage against players they are at war with or just know. Most other races will only use sabotage when at war.




Re: AI Sabotage success
Is it a Balance Mod game?
Space Empires Depot | SE:V Balance Mod