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Home » news » forums » Space Empires V » Space Empires V General

AI Sabotage success

Submitted by ltchobs on Mon, 2007-10-01 05:57. Space Empires V General

So, I met new and interesting races and decided to learn their crazy ways...of course I don't want them to know too much about me just in case relations sour so I keep my internal intel around 70-80%.

So I'm quite surprised when I see one of my planets being sabotaged or when the 'Empire times', the daily paper, instead of my crack Counter-spy folks tell me I've suffered some type of information loss. When I go to the in Intel screen there are no attempts nor any successes listed against my intel services nor points even being used against me by other nations (still early in the current game but has happened on other games too)

Is this a common issue? In the current game (year 4 something) I have about 15K in intel points, distributed between 4 other empires (of the 9 in the game) with 70-80% dedicated to defense. Is this the 'leaky intel' I've heard about?

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Captain Kwok's picture
Mod Designer

Re: AI Sabotage success

Submitted by Captain Kwok on Mon, 2007-10-01 08:37.

Is it a Balance Mod game?


Space Empires Depot | SE:V Balance Mod

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Re: AI Sabotage success

Submitted by ltchobs on Mon, 2007-10-01 08:47.

Yes, Balance mod 1.09 with minor changes to quadrant and ship sizes...

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Captain Kwok's picture
Mod Designer

Re: AI Sabotage success

Submitted by Captain Kwok on Mon, 2007-10-01 13:37.

There's was a fix for intel in v1.09 as projects were sometimes being labeled successful, when in fact they were not.

v1.09 Intel Fix:
http://home.spaceempires.net/modules.php?name=Forums&file=download&id=578

But yes, you can generally expect some projects to get through time to time, even if you're defense is quite high.


Space Empires Depot | SE:V Balance Mod

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Re: AI Sabotage success

Submitted by ltchobs on Tue, 2007-10-02 07:36.

Kwok, it's not so much that they got through but I thought the Intel group/screen was supposed to keep track of attempts and successes... having another empire get through, is for lack of a better word, 'OK' but not being able to keep a running total of those attempts/successes to see if I need to change up my intel strategy is a little frustrating. Actually it would be nice if it could be broken down even more so that when my Intel groups identify the 'attacker', as often listed in the 'news blurb', then it would id who is speeding the most on intel against me...

Also is there a difference between Sabotage and Espionage in regards to level of response by the AI? You would think that Sabotage would be treated with more concern, but they seem to be equal in what the AI uses against you even though you have a non-agression treaty...for example Sabotage being used against me when all empires are at peace and I have treaties in place. The USA didn't blow up USSR power plants and warehouses during the Cold War so why does it happen here?

Is there some way to make Sabotage unavailable unless there is a special circumstance...especially when a non-aggression treaty is in place?

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Captain Kwok's picture
Mod Designer

Re: AI Sabotage success

Submitted by Captain Kwok on Tue, 2007-10-02 09:40.

The intel fix does keep track of the stats properly, but won't correct statistics prior to it's addition.

In v1.09, AIs should only use sabotage versus players that they are at war with. They'll use espionage against players they have no treaty against.

In the upcoming v1.10, it's a bit different. The AI will never use espionage projects unless they are a player's minister. Aggressive or Xenophobic races will use sabotage against players they are at war with or just know. Most other races will only use sabotage when at war.


Space Empires Depot | SE:V Balance Mod

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