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Home » news » forums » Space Empires V » Space Empires V General

Stopping migration?

Submitted by jjse on Mon, 2007-10-01 03:18. Space Empires V General

Is there a way to stop migration into, or out of, a particular world? Is there a way to just stop ALL migrations?

‹ Way for an item to be repairable only by Planet based Shipyard and not by other (mobile) repair facilities? Tactical vs. Strategic combat ›
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Re: Stopping migration?

Submitted by Astroshak on Mon, 2007-10-01 05:25.

Migration between empires can be avoided simply by not having any such agreements with another empire. Migration between colonies of your own people can be nullified by having all colonies with Optimal conditions (some climate control facility under Planet Utilization tech) and/or by having allowed all colonies to grow so they're full. Without anyplace for them to migrate to, they won't migrate. And if there's no place better to go to .. they might stop as well. Not sure on that one.

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Re: Stopping migration?

Submitted by Pit Fiend on Tue, 2007-10-02 02:49.

Why should you stop the migration? I think migration is one of the best benefits, because you can have different races with different breathable atmospheres. Many of your domed colonies can be used not-domed and so they can hold more facilities.

Best regards,
Pit Fiend

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Re: Stopping migration?

Submitted by marhawkman on Wed, 2007-10-03 18:01.

Yeah it just needs tweaked so that the entire population of a race can migrate off a planet if they don't like the atmosphere.(assuming this wouldn't leave the planet uninhabited)

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Re: Stopping migration?

Submitted by jjse on Wed, 2007-10-03 19:36.

Pit Fiend wrote:
Why should you stop the migration? I think migration is one of the best benefits, because you can have different races with different breathable atmospheres. Many of your domed colonies can be used not-domed and so they can hold more facilities.

Best regards,
Pit Fiend

I can understand that question. The answer has two parts. First, I'm OCD about things, I like them really really organized. So in some games I prefer a balanced mix of populations, even though mixing them up will cause absolutely no harm. In another game, I play a totally xenophobic race. I conquered and enslaved, but won't share most of my planets with other races. Needless to say, all this is just in my head, and it would be neato if I can prevent migrations.

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Re: Stopping migration?

Submitted by Pit Fiend on Thu, 2007-10-04 03:38.

Ok, if you rely on RPG style and don't want any other race on your planets, then migration really hurts. Migration depends on race style and so i think there's no option to stop migration entirely.

Best regards,
Pit Fiend

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groovyfishguy's picture

Re: Stopping migration?

Submitted by groovyfishguy on Fri, 2007-10-05 16:29.

If those alien races are dumb enough to migrate to your world you can always just space them...
Of course this takes time but hey it's good for role play Smiling
Groovy Baby Yeah!

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Re: Stopping migration?

Submitted by marhawkman on Sat, 2007-10-06 02:30.

Sticking out tongue I usually played MoO3 without colonizing most of my planets. I had such a wide array of races in my empire that they'd start migrating to planets on their own and expand my empire without any effort on my part. Magnate civilizations RULE! Laughing out loud In SE5, having multiples races will allow you to get full pop on multiple planet types. That is really nice.

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Re: Stopping migration?

Submitted by Qcontinuum on Sat, 2007-10-06 03:04.

Try this to stop migration (settings.txt):

Race Starting Percent Migration := 0
Race Migration Added 1 Percent Per Population Amount := 50000

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Re: Stopping migration?

Submitted by marhawkman on Sat, 2007-10-06 18:52.

Um... That's not gonna help much. you'd need to change the second number to around 5,000,000

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Re: Stopping migration?

Submitted by Qcontinuum on Sat, 2007-10-06 23:57.

No, populations are always indicated in millions!!
Unless you have a fully populated sphereworld that should stop migration.

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