Slow turn processing? |
Question...throughout the forum I've seen comments of slow turn processing but my turns (AI part) average about a minute. My longest game so far is about 12 years (120+ turns), on a large map with 2000 units and 1000 ships.
Is there a certain point when the processing gets truely long or did I not click a certain option in the game.
I have a decent dual core system but it's nothing fancy.
Re: Slow turn processing?
Hmmm, my take on this one: The Green progress bars take longest to finish in my game because of waiting for all the red bars to finish.
Anyway, I don't have a clue how the AI turns are done. I just wish that the turn processing speed improves in the future (REAL multithreading support at the least perhaps?).

Re: Slow turn processing?
Green bars represent the movement phase, while red bars represent combat. The small delay before the green bar appears is the actual AI script running.
There have been some more suggestions which target improving combat resolution speeds, but it's difficult to say if they can be implemented.
To help with turn times, I'd recommend to keep quadrants to a moderate size and no more than a medium amount of AIs and few or no neutral empires. Not only is it better for processing times, but the AIs themselves do better because they have a bit more space to expand and set themselves up.
Re: Slow turn processing?
Do you know Kwok what is done at the end of the turn processing (at the end of the blue bar)?? In my games this is sometimes the longest waiting and occasionally the games even hangs there forever (or better 1/2 hour before I loose patience and exit the game).

Re: Slow turn processing?
itchobs, why don't you e-mail somebody one of your turns that only takes a minute to process and see how long it takes them to process? If your computer really does them that fast I'm gonna give you a nickel a turn to process my turns for me...

Re: Slow turn processing?
I'm not sure exactly. I know the intelligence script is run at about 1/3 of the blue bar, followed by the events script and the update queues phase. I get hangs during end turn processing from time to time, which I always thought might be one of the scripts caught in a loop, but I can never duplicate the hang and the turn will run smoothly when I try it again.
In the past, there have been save games sent to me that consistently hung that were due to something being messed up in one of the player's construction queues, but that was a couple of patches ago.

Re: Slow turn processing?
I've never played a game that lasted twelve years -- the farthest I've gotten is a multiplayer that was 7.6 years, with my friend. Either I find I set the difficulty wrong, too easy or too hard in team mode, or I just think I know how the game will end and I quit. In that multiplayer game, I once had a turn take four hours to process, and it took up 4 gigabytes of space on my hard drive with the temporary files. No two-minute turns for me.
If you play on a lower difficulty level, the AI has fewer resources to build ships and not all of its ministers are turned on. That might speed things up a little.

Re: Slow turn processing?
It sounds like that 4 hour turn has the debug log enabled and a couple of AIs stuck in a long processing loop...
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The AI should always be on high difficulty. It's the bonus that determines how much extra resources the AI might have.

Re: Slow turn processing?
My comment was directed at game resources like minerals etc., not memory resources.

Re: Slow turn processing?
If I play with the debug log disabled, will my savegames be useless for sending to Aaron?

Re: Slow turn processing?
Aaron can debug save game files regardless if you have the debug log on or not.

Re: Slow turn processing?
Well, then, I don't know why the debug log would default to On, and I'm pretty sure I didn't turn it on, because I still can't even find it. Do you turn it on in a menu or is it in one of the text files?

Re: Slow turn processing?
Check DebugSettings.txt in the default data folder. All the fields should be set to FALSE. Normally it's off, but I've seen a couple situations where it was active for some reason.
Another factor might be how turns of combat logs etc. that are being stored.






Re: Slow turn processing?
Which phase is taking longest?
- Time Prior to Green Progress Bar
- Green Progress Bar
- Red Progress Bar
- End Turn Blue Progress Bar
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