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Home » news » forums » Space Empires V » Space Empires V General

Slow turn processing?

Submitted by ltchobs on Thu, 2007-09-27 10:13. Space Empires V General

Question...throughout the forum I've seen comments of slow turn processing but my turns (AI part) average about a minute. My longest game so far is about 12 years (120+ turns), on a large map with 2000 units and 1000 ships.

Is there a certain point when the processing gets truely long or did I not click a certain option in the game.

I have a decent dual core system but it's nothing fancy.

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Thu, 2007-09-27 10:18.

Which phase is taking longest?

- Time Prior to Green Progress Bar
- Green Progress Bar
- Red Progress Bar
- End Turn Blue Progress Bar


Space Empires Depot | SE:V Balance Mod

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Re: Slow turn processing?

Submitted by Crian on Thu, 2007-09-27 12:12.

Hmmm, my take on this one: The Green progress bars take longest to finish in my game because of waiting for all the red bars to finish.

Anyway, I don't have a clue how the AI turns are done. I just wish that the turn processing speed improves in the future (REAL multithreading support at the least perhaps?).

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Thu, 2007-09-27 12:44.

Green bars represent the movement phase, while red bars represent combat. The small delay before the green bar appears is the actual AI script running.

There have been some more suggestions which target improving combat resolution speeds, but it's difficult to say if they can be implemented.

To help with turn times, I'd recommend to keep quadrants to a moderate size and no more than a medium amount of AIs and few or no neutral empires. Not only is it better for processing times, but the AIs themselves do better because they have a bit more space to expand and set themselves up.


Space Empires Depot | SE:V Balance Mod

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Re: Slow turn processing?

Submitted by Qcontinuum on Fri, 2007-09-28 03:28.

Do you know Kwok what is done at the end of the turn processing (at the end of the blue bar)?? In my games this is sometimes the longest waiting and occasionally the games even hangs there forever (or better 1/2 hour before I loose patience and exit the game).

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Noumenon's picture

Re: Slow turn processing?

Submitted by Noumenon on Fri, 2007-09-28 05:08.

itchobs, why don't you e-mail somebody one of your turns that only takes a minute to process and see how long it takes them to process? If your computer really does them that fast I'm gonna give you a nickel a turn to process my turns for me...

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Fri, 2007-09-28 05:52.

I'm not sure exactly. I know the intelligence script is run at about 1/3 of the blue bar, followed by the events script and the update queues phase. I get hangs during end turn processing from time to time, which I always thought might be one of the scripts caught in a loop, but I can never duplicate the hang and the turn will run smoothly when I try it again.

In the past, there have been save games sent to me that consistently hung that were due to something being messed up in one of the player's construction queues, but that was a couple of patches ago.


Space Empires Depot | SE:V Balance Mod

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Re: Slow turn processing?

Submitted by ltchobs on Fri, 2007-09-28 06:37.

Once I click the 'end turn' button it zoomes through the 9 computer players...both green and red processes (haven't seen one take more than 5-15 secs) and the blue bar goes from 19 to 31 seconds (i timed it on 3 occasions). The bit that takes a while is the 'auto moves' that I have assigned my units that mark the beginning of my new turn, but that still takes less than 40-50 seconds.

Capt Kwok, I'm using your balance mod (although waiting 'most' patientially for Nova!) with a few changes...increased size and mass of the ships so they can hold more (changed the tech level increase increment on ship sizes frigate to Dreadnought) and increased the size of the quadrant to 170 vice the 150. Oh and changed the music...WHICH IS STILL STUCK, I have to turn audio off and on to change songs.

Noumenon, let me get a little farther along before I send it out (if you were serious)...12 years is still a 'young game' and due to the quadrant size I haven't even explored the entire map (60%). Also I tend to keep my fleet size down unless I'm actively in battle against multiple empires...only have one ATM.

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Noumenon's picture

Re: Slow turn processing?

Submitted by Noumenon on Fri, 2007-09-28 07:31.

I've never played a game that lasted twelve years -- the farthest I've gotten is a multiplayer that was 7.6 years, with my friend. Either I find I set the difficulty wrong, too easy or too hard in team mode, or I just think I know how the game will end and I quit. In that multiplayer game, I once had a turn take four hours to process, and it took up 4 gigabytes of space on my hard drive with the temporary files. No two-minute turns for me.

If you play on a lower difficulty level, the AI has fewer resources to build ships and not all of its ministers are turned on. That might speed things up a little.

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Fri, 2007-09-28 07:51.

It sounds like that 4 hour turn has the debug log enabled and a couple of AIs stuck in a long processing loop...

---

The AI should always be on high difficulty. It's the bonus that determines how much extra resources the AI might have.


Space Empires Depot | SE:V Balance Mod

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Re: Slow turn processing?

Submitted by ltchobs on Mon, 2007-10-01 05:40.

Changing the AI bonus made a difference in processing times by slowning it somewhat, still under 2 mins for the 'new' game started which is to year 4.

Kwok, I don't understand your comment

Quote:
It's the bonus that determines how much extra resources the AI might have.
do you mean within the game or through memory on the computer (i.e. processing capcity utilized). Seems that if the bonus is higher because the AI is looking at more 'stuff' then turn processing time increases (gets longer)...but that seems to be opposite how I interpet your comment which is 'Higher AI bonus = faster processing time?'

I'm all for a changing game but I would prefer not to finish 'war and peace' between turns...Smiling

Still new at SEV (think I have an old copy of SEII or III laying around) so I don't want to start too many bad habits right of the bat...I'll save those until my troops start dropping on planets..Cool

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Mon, 2007-10-01 08:40.

My comment was directed at game resources like minerals etc., not memory resources.


Space Empires Depot | SE:V Balance Mod

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Noumenon's picture

Re: Slow turn processing?

Submitted by Noumenon on Tue, 2007-10-02 09:05.

Captain Kwok wrote:
It sounds like that 4 hour turn has the debug log enabled and a couple of AIs stuck in a long processing loop...

If I play with the debug log disabled, will my savegames be useless for sending to Aaron?

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Tue, 2007-10-02 09:30.

Aaron can debug save game files regardless if you have the debug log on or not.


Space Empires Depot | SE:V Balance Mod

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Noumenon's picture

Re: Slow turn processing?

Submitted by Noumenon on Fri, 2007-10-05 11:19.

Well, then, I don't know why the debug log would default to On, and I'm pretty sure I didn't turn it on, because I still can't even find it. Do you turn it on in a menu or is it in one of the text files?

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Captain Kwok's picture
Mod Designer

Re: Slow turn processing?

Submitted by Captain Kwok on Fri, 2007-10-05 11:22.

Check DebugSettings.txt in the default data folder. All the fields should be set to FALSE. Normally it's off, but I've seen a couple situations where it was active for some reason.

Another factor might be how turns of combat logs etc. that are being stored.


Space Empires Depot | SE:V Balance Mod

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