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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Quick question about the AI

Submitted by Tilarium on Mon, 2007-09-24 20:51. SE:V MODs

Like the subject says, just a quick (and simple), question about the AI that I've been wondering. In a mod that includes improved AI (such as the balance mod), do custom DLed races/shipsets use stock AI or the improved AI from the mod? I haven't played the game in ages so can't remember... waiting on a new good mod to play. I loved the now dead IRM mod, now waiting on Captain Kwok's Nova!

Kyle

‹ Disallowing a specific component from being used in a Mount. Space Pirates ›
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Captain Kwok's picture
Mod Designer

Re: Quick question about the AI

Submitted by Captain Kwok on Mon, 2007-09-24 21:28.

It depends on which AI file the [RaceName]_Main.txt (in the race's folder) file tells the game to use. If it's set to the default AI, it will attempt to use the mod's default AI. If it's set to the custom races own AI, it will try and use that AI, which may or may not be compatible.

Some steps for adding custom races to the Balance Mod:
http://www.captainkwok.net/balancemodhelp.php


Space Empires Depot | SE:V Balance Mod

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Re: Quick question about the AI

Submitted by Tilarium on Tue, 2007-09-25 17:22.

Thanks for the reply Cap'n. So thinking if I just go into the {race}_Main.txt and set it to default AI it'll use the default? Is it possible to have multiple AIs in one mod.. like an aggresive one, a peaceful one, such like that?

Kyle

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Captain Kwok's picture
Mod Designer

Re: Quick question about the AI

Submitted by Captain Kwok on Tue, 2007-09-25 20:14.

The Balance Mod has 3 default AI types - a defensive, moderate, and aggressive version.


Space Empires Depot | SE:V Balance Mod

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Re: Quick question about the AI

Submitted by Tilarium on Sun, 2007-09-30 17:45.

Another quick question. Is it possible to write an AI so that it's smart enough to use finate resources? I really really like playing with finate resources because it gives a whole new element to the game but it's not fair if the AI doesn't know how to use it.

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Varek Raith's picture

Re: Quick question about the AI

Submitted by Varek Raith on Sun, 2007-09-30 19:57.

Unfortunately no, the AI would be/is incapable of handling finite resource games. The problem is that you, nor the AI, can't turn off resource production facilities. If this ability ever gets added, then perhaps it could be scripted to handle it well, but that's a crapshoot.

-----
StarCraft 2, it's about damn time!

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