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Home » news » forums » Space Empires V » Space Empires V General

Fatal Strike?

Submitted by dmcdonald on Mon, 2007-09-24 09:20. Space Empires V General

I'm playing a single player 1.44 game with balance mod 1.09, and im planning on attack an empire with only one system left. If I attack their homeworld which contains the only spaceport within the system, will that get effectivly block all income for that empire untill they can build another?

I'm hoping that means mainance costs will use up their stores and their fleet will start to fall apart within a few turns giving me an easy kill rather than a protracted war. My forces may be needed on the other side of the sector soon, so I need this empire crippled asap.

So, do you think this will work?

‹ v1.44 fighter / carrier supplies? Jumpy graphics? ›
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Rilo57's picture

Re: Fatal Strike?

Submitted by Rilo57 on Mon, 2007-09-24 10:36.

A human player would just build another spaceport (in 1-3 turns). But specifically, do you need a spaceport in your home system?

A question comes to mind having to do with this whole spaceport issue, Is this why there's a "only damages spaceport" weapon?

SEV, more than a feeling.

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Thy Reaper's picture
Mod Designer

Re: Fatal Strike?

Submitted by Thy Reaper on Mon, 2007-09-24 11:47.

As far as I know, you only need a spaceport to send resources to the empire as a whole. This won't stop construction queues, but it will stop research and intel, because those are spent on an empire level, not a system level.

-----
A project a day keeps the deadline away.

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Captain Kwok's picture
Mod Designer

Re: Fatal Strike?

Submitted by Captain Kwok on Mon, 2007-09-24 12:01.

The home system without a Space Port will only return 25% of it's total production as per the value in settings.txt; all other systems without a Space Port will provide no resources at all.

If the empire doesn't have sufficient stores, then the loss of resources due to a space port strike could easily stop queues and if down for an extending period of time, can result in ships being abandoned.


Space Empires Depot | SE:V Balance Mod

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Re: Fatal Strike?

Submitted by Dvoongar on Mon, 2007-09-24 22:11.

Good work, dmcdonald. The plan will nearly always work, but be aware that there is a 'racial trait' which exempts empires from needing spaceports. I don't know if it'd apply to the home system or not.

Good luck.

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