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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI: giving orders and executing orders

Submitted by homo ludens on Mon, 2007-09-24 08:54. SE:V MODs

do i understand correct that while AI scripts are running nothing happens in the game, but when they end - all given orders for ships, constructing, intel etc do start executing? so, i can't sequentially to move an AI ship by 1 sector and reprocess sensor info, for example? is it true for both turn-based and simultaneous games?

‹ how moddable is sev? Where is the modder's manual? ›
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Captain Kwok's picture
Mod Designer

Re: AI: giving orders and executing orders

Submitted by Captain Kwok on Mon, 2007-09-24 09:13.

No, the script is run only once per turn prior to the movement phase. So there is no way to dynamically update their orders based on new sensor information gained during the movement phase.


Space Empires Depot | SE:V Balance Mod

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Re: AI: giving orders and executing orders

Submitted by homo ludens on Tue, 2007-09-25 01:52.

tnx, cptn.
well, me say it's a significant hit to AI abilities at all... in this way, IMO it's ok to allow AI always to see full sensor info in system where AI is present.

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