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Home » news » forums » Space Empires V » Space Empires V General

Looking for an AI programmer

Submitted by Quantum on Sun, 2007-09-16 03:51. Space Empires V General

Do you love SE5? Are you good with reprogramming the AI to do what you want?
I need someone to help me with the Longship Mod.

I changed the way engines work and the AI does not know what to do. And I don't know how to fix it.
Here is an example. An ion engine now produces 100 movement points. A frigate needs 40 movement points to move 1 space. I would prefer that I could have the Mod working so others can enjoy my changes, such as Domed colonies beign 2x in size and regular planets 4x size. This lets you have more ships. OOO my, more ships you say, is there anything else? Well yes there is, but there won't be unless somebody volunteers to help.

The engine bug is the biggest problem. I'd also like this someone to make the AI harder.

‹ Nice thing to do with a supply freighter ... how to launch weapon platform? ›
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Mod Designer

Re: Looking for an AI programmer

Submitted by Quantum on Tue, 2007-09-18 08:08.

Please? somebody??
Have any modders changed the engines to something like mine? I could really use the AI code...

"Genius is Simplicity" chris connors
"To win without fighting is best" sun tsu
those who think they know everything are annoying to those of us who do

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Captain Kwok's picture
Mod Designer

Re: Looking for an AI programmer

Submitted by Captain Kwok on Tue, 2007-09-18 09:09.

The Balance Mod uses that sort of Engine system. You can download AI scripts from my website to see how the AI is setup to use the engines.


Space Empires Depot | SE:V Balance Mod

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