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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Are there any MODS that work with the Balance Mod

Submitted by kengler on Fri, 2007-09-14 14:15. SE:V MODs

I like using the Balance Mod and thought I read in an earlier post that there was another mod that would work with it. Is this a neasy peocess to do?
Can you combine MODs?

‹ Mod ideas Weapon modding question ›
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Re: Are there any MODS that work with the Balance Mod

Submitted by kengler on Fri, 2007-09-14 15:55.

Sorry for asking this question. I see on Kwok's site he provides information and links on this. Should have checked there first.

I wouls be interested in anyone's comments on their experiences on combining the Balance Mod and FQM.

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Mod Designer

Re: Are there any MODS that work with the Balance Mod

Submitted by Captain Kwok on Fri, 2007-09-14 16:11.

The Balance Mod already contains a version of FQM. The upcoming v1.10 of the mod will feature a FQM version that is currently in development. Modifying v1.09 of the Balance Mod with FQM11 is mostly a visual adjustment and doesn't really affect any gameplay mechanics.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Are there any MODS that work with the Balance Mod

Submitted by kengler on Sat, 2007-09-15 09:45.

Kwok

As ever, thanks for the reply and the good work.

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Mod Designer

Re: Are there any MODS that work with the Balance Mod

Submitted by Fyron on Sat, 2007-09-15 11:31.

Keep in mind that doing so will break your current Balance Mod savegames; make sure not to do it until you are done with any current games. Its more than just a visual adjustment, though. There were a number of changes to map generation between FQM beta 8 (whats in BM 1.09) and FQM beta 11 (esp. some of the changes in beta 11).

Version 5.00 Beta 11 - 22 July 2007:
Files Altered: BitmapEffects_System.txt, QuadrantTypes.txt, StellarObjectTypes.txt, SystemTypes.txt, XFileClasses_Stellar.txt
1. Changed - Moved all python scripts into a Scripts subfolder.
2. Fixed - Warp points can no longer have Sight Obscuration abilities.
3. Fixed - Protostar systems now call for Average aged stars so that they will have a star in them. Duplicating all the stars for a "Young" age version added too much clutter.
4. Added - Rogue Gas Giant systems.
5. Changed - Remade all nebula cloud textures, based on the stock "orange" texture. There are now 11 colors of textures.
6. Changed - Revamped Nebulae systems using the new colors. There are now 20 different nebulae consisting of patternized coloring, rather than random coloring.
7. Changed - Removed Warp Point 4 (ugly small green cloud one).

Version 5.00 Beta 10 - 20 April 2007:
Files Altered: XFileClasses_Stellar.txt
1. Changed - FQM now uses the Multimedia Pack (http://mm.spaceempires.net/). Lacota's planet textures have been removed from the mod download file, and are now present in the Pack.
2. Removed - Until such a time as a better solution can be made for the ringed planet models, the new ring textures have been removed. Duplicating a bunch of stock planet texture files just to use new rings is not a viable solution.

Version 5.00 Beta 9 - 1 April 2007:
Files Altered: StellarObjectTypes.txt, XFileClasses_Stellar.txt
1. Added - New planet textures by Lacota. Note that planet texture colors actually match planet atmosphere now, unlike the stock game. Also, note that ringed planets use stock textures for now, pending editing the .x model files.
2. Changed - Reduced percentage of red and orange stars from 83% to 76%.


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