BALANCE MOD: heavy hulls rebalance needed |
I'm having some difficulty seeing the advantage of the large freighter vs the battleship. These are the differences I can see:
Both same hull capacity (I've got tech level 6 in heavy hulls)
battleship: no component restrictions
freighter: must be predominantly cargo
battleship: larger crew, if not using master computer
freighter: requires more engines, slower
freighter: reduced maintenance (I guess on the ship only, not cargo?)
I can see the freighter being slower (only large version), but I don't think it should need more engines for the same hull size. That just ends up making the freighters more expensive and take longer to construct than they ought to.
Overall, the battleship gets more available spaces with no restrictions. That doesn't make any sense to me.

Re: BALANCE MOD: heavy hulls rebalance needed
Oops, crossed wires a bit with bases on the maintenance reduction.
One thing I did forget to mention is a pending change in v1.10 for freighters, which sees Large Freighters capping out at 1200kT.
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There's a limit of 100 mines (supposedly) per sector, so the larger mines are able to deliver more damage within that limit.
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Re: BALANCE MOD: heavy hulls rebalance needed
Technically there's suppose to be a limit of 100 per sector - but it's not being enforced (bug).
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Re: BALANCE MOD: heavy hulls rebalance needed
Freighters are usually made up of cheaper bulk components (note in the mod that many components count towards cargo requirements, not just cargo bays) that keep overall costs down versus combat ships. You could certainly use a Battleship hull for a support ship if you wanted, but you'll be paying twice as much maintenance per turn.
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Space Empires Depot | SE:V Balance Mod