SE:V Changelog v1.52 |

The latest beta changelog. Note that the hard-coded limit of 1 SY per planet was removed... modders are rejoicing everywhere!
----
Version 1.52:
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values.
2. Added - Formula function "get_queue_ability_facility_count".
3. Added - Formula function "get_queue_specific_facility_count".
4. Added - Formula function "get_system_queues_ability_facility_count".
5. Added - Formula function "get_system_queues_specific_facility_count".
6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.
8. Fixed - Rare Index Error when a planet took too much damage.
9. Fixed - Units in cargo were not regenerating their shields each game turn.
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat.
11. Fixed - Create Planet was not working in the French and German versions.
12. Fixed - AI's were not responding to messages in the French and German versions.
13. Fixed - Empire List had overlapping text in the French and German versions.
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.
16. Fixed - The data file check upon player load was missing some files.
Re: SE:V Changelog v1.52
I wonder if some of the fixes data files/checks were related to the turn processing errors we've been having with some PBW games.
Any idea on release of the public patch?
Javaslinger
Re: SE:V Changelog v1.52
Insider info leads me to suspect that the patch likely won't come out until a certain thorny issue is resolved... Just what that issue is, well, you'll have to wait and see! 

Re: SE:V Changelog v1.52
6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.
I can hardly believe my eyes. He... he... removed that (hardcoded) limit? Finally!? *cheers*
-----
Space for rent - please contact owner

Re: SE:V Changelog v1.52
Can't say I'm thrilled about #15. How are we supposed to upgrade a running game now?
Re: SE:V Changelog v1.52
Upgrade the host first, I suppose.

Re: SE:V Changelog v1.52
same way as you do it in SEIV.
-----
an se5a is a ww1 fighter, it is also a car.

Re: SE:V Changelog v1.52
Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.
How much longer, Aaron?!?! 
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

Re: SE:V Changelog v1.52
Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.
How much longer, Aaron?!?! 
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

Re: SE:V Changelog v1.52
Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.
How much longer, Aaron?!?! 
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

Re: SE:V Changelog v1.52
Damnit, stupid multi-submit bugs. Ah well, so I guess I'll just be redundant tonight 
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

Re: SE:V Changelog v1.52

Re: SE:V Changelog v1.52
yes
-----
an se5a is a ww1 fighter, it is also a car.

Re: SE:V Changelog v1.52
I wonder if our savegame issue is in there.. for nebris..
~Myrath
Re: SE:V Changelog v1.52
@ Devnullicus
The phone is now rotated a full 360 Deg and you're back to where you started 

Re: SE:V Changelog v1.52
And now you're 90 degrees off again. Ha!
You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

Re: SE:V Changelog v1.52
7. Added - The requirement for only one space yard per planet to the facility requirements.
does this mean that we have to built a space yard per planet before we can built any facilities? this can't be true, am I geting this wrong?
Re: SE:V Changelog v1.52
I'm glad to see the French & German versions getting much-needed attention. Those players have had some tough breaks. And bugs can be hard to describe even when there's no language barrier.
I have my own opinion of which bugs are most important in the game, and I'd really like to see them fixed. But I don't mind when they take a back seat to these issues. I'd like to see the day when all versions are patched up to the same level of performance.
Re: SE:V Changelog v1.52
Hmm, we get this error although the data files are exactly the same. (I get them even on my own machine). I hope this check will not prevent us from playing?
Re: SE:V Changelog v1.52
yeah!!
a good patch!
party in french and germany...
know the game is playable...
but when is the europe patch online?
best greetings from germay!
and
i love this game!
Re: SE:V Changelog v1.52
The European patch can't go online until after a public patch is actually released. These are just beta change logs..

Re: SE:V Changelog v1.52
I can hardly wait until the next patch is released......... ( just like many others i think.......
)
-------------------------------------------------------------------------------------------------------
Every great fall begins with a single mistake, YOU just made your's........
Re: SE:V Changelog v1.52
A patch is always a good idea ;-p
And a special thanks for #12 ... really!!
eeehhhmm.. what about that "fleet thing" access violation? Can it even be solved? Ok, doesn´t mean much to me ´cause I know (now) how to avoid it, but generally it is a bug. Right?
THX+Greetz from Hamburg/GER
matschmoon
Re: SE:V Changelog v1.52
Hi:
Sorry to be bothersome , but any idea when this is going to be released? Version 1.44 still has an .exe crash and have not been able to play, hoping this patch will correct it. Is there a temparary patch (1.45 or 1.46) that I can try in order to see if the correction has been remedied?
Thanks
John

Re: SE:V Changelog v1.52
Soon we hope. No Official word.
Groovy Baby Yeah!
Re: SE:V Changelog v1.52
The longer it takes, the more fixes it includes. Soon or late, it's a win-win situation.
Re: SE:V Changelog v1.52
According to the complete version history, it was addressed in (still beta) version 1.45:
1. Fixed - Having more than 20 fleets would sometimes cause an access violation.
2. Fixed - An Access violation would occur occassionally after combat with a fleet.
Re: SE:V Changelog v1.52
@Fyron:
Sorry for misunderstanding. I didn´t mean the quantity issue. If you try to deal between two fleets (passing a ship from one fleet to a second).
btw: Ships! It´s the third thread in which I mention this. Am I the only one who experienced gigantic displayed ships??? No replys, nothing. Honestly.. I start worrying ´bout this. Is this a known bug, can it somehow been merged out? Does anyone have an idea? Pleeeeeease help me. Thanks.
Greetz
matschmoon

Re: SE:V Changelog v1.52
I think back during release week that bug was about the third one reported and was fixed very quickly. I hear it reemerge now and then, but it seems very very random. Might want to send MM your save game, maybe he can figure out what caused it for you.
-----
A project a day keeps the deadline away.





Re: SE:V Changelog v1.52
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
I love that guy.