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Home » news » forums » Space Empires V » Space Empires V General

SE:V Changelog v1.52

Captain Kwok's picture
Submitted by Captain Kwok on Fri, 2007-09-07 16:23. Space Empires V General

The latest beta changelog. Note that the hard-coded limit of 1 SY per planet was removed... modders are rejoicing everywhere!

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Version 1.52:
1. Fixed - Restored maintenance calculation and SocietyTypes.txt values.
2. Added - Formula function "get_queue_ability_facility_count".
3. Added - Formula function "get_queue_specific_facility_count".
4. Added - Formula function "get_system_queues_ability_facility_count".
5. Added - Formula function "get_system_queues_specific_facility_count".
6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.
8. Fixed - Rare Index Error when a planet took too much damage.
9. Fixed - Units in cargo were not regenerating their shields each game turn.
10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat.
11. Fixed - Create Planet was not working in the French and German versions.
12. Fixed - AI's were not responding to messages in the French and German versions.
13. Fixed - Empire List had overlapping text in the French and German versions.
14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.
16. Fixed - The data file check upon player load was missing some files.

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Re: SE:V Changelog v1.52

Submitted by Raapys on Fri, 2007-09-07 16:39.

14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.

I love that guy.

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Re: SE:V Changelog v1.52

Submitted by javaslinger on Fri, 2007-09-07 16:47.

I wonder if some of the fixes data files/checks were related to the turn processing errors we've been having with some PBW games.

Any idea on release of the public patch?

Javaslinger

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Captain Kwok's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by Captain Kwok on Fri, 2007-09-07 16:49.

I would think the patch is coming soon - at one time v1.50 was going to be the patch version but Aaron seems intent on getting lots of things done recently.

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Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: SE:V Changelog v1.52

Submitted by Fyron on Fri, 2007-09-07 17:14.

Insider info leads me to suspect that the patch likely won't come out until a certain thorny issue is resolved... Just what that issue is, well, you'll have to wait and see! Eye-wink


SpaceEmpires.net | Space Empires Wiki

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Thy Reaper's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by Thy Reaper on Fri, 2007-09-07 18:52.

6. Removed - The hard coded requirement for only one space yard per planet.
7. Added - The requirement for only one space yard per planet to the facility requirements.

I can hardly believe my eyes. He... he... removed that (hardcoded) limit? Finally!? *cheers*

-----
Space for rent - please contact owner

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arthurtuxedo's picture

Re: SE:V Changelog v1.52

Submitted by arthurtuxedo on Fri, 2007-09-07 21:02.

Can't say I'm thrilled about #15. How are we supposed to upgrade a running game now?

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Re: SE:V Changelog v1.52

Submitted by Raapys on Fri, 2007-09-07 21:12.

Upgrade the host first, I suppose.

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se5a's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by se5a on Fri, 2007-09-07 23:21.

arthurtuxedo wrote:
Can't say I'm thrilled about #15. How are we supposed to upgrade a running game now?

same way as you do it in SEIV.

-----
an se5a is a ww1 fighter, it is also a car.

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devnullicus's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by devnullicus on Fri, 2007-09-07 23:24.

Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.

How much longer, Aaron?!?! Smiling

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devnullicus's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by devnullicus on Fri, 2007-09-07 23:24.

Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.

How much longer, Aaron?!?! Smiling

You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

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devnullicus's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by devnullicus on Fri, 2007-09-07 23:24.

Damn, there's so much that he's been fixing that I could really use in DevnullMod. I'm basically ready to release it, but I don't want to because as it is, there's an exploit with space yards that I won't be able to fix until the next SEV version comes out.

How much longer, Aaron?!?! Smiling

You have reached an imaginary number. Please rotate your phone 90 degrees and try again.

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devnullicus's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by devnullicus on Fri, 2007-09-07 23:27.

Damnit, stupid multi-submit bugs. Ah well, so I guess I'll just be redundant tonight Smiling

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arthurtuxedo's picture

Re: SE:V Changelog v1.52

Submitted by arthurtuxedo on Sat, 2007-09-08 00:31.

Raapys wrote:
Upgrade the host first, I suppose.
You mean run the host with the new version and the .plr files with the old?

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se5a's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by se5a on Sat, 2007-09-08 01:00.

yes

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an se5a is a ww1 fighter, it is also a car.

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Myrath's picture

Re: SE:V Changelog v1.52

Submitted by Myrath on Sat, 2007-09-08 01:23.

I wonder if our savegame issue is in there.. for nebris..
~Myrath

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Re: SE:V Changelog v1.52

Submitted by Santiago on Sat, 2007-09-08 13:32.

@ Devnullicus

The phone is now rotated a full 360 Deg and you're back to where you started Smiling

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devnullicus's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by devnullicus on Sat, 2007-09-08 15:25.

And now you're 90 degrees off again. Ha!

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Telumehtar's picture

Re: SE:V Changelog v1.52

Submitted by Telumehtar on Sat, 2007-09-08 18:23.

7. Added - The requirement for only one space yard per planet to the facility requirements.

does this mean that we have to built a space yard per planet before we can built any facilities? this can't be true, am I geting this wrong?

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Captain Kwok's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by Captain Kwok on Sat, 2007-09-08 19:40.

No. It means that a requirement was added via the data files for only 1 SY per planet. Previously it was hardcoded.

-----

Space Empires Depot | SE:V Balance Mod

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Re: SE:V Changelog v1.52

Submitted by Dvoongar on Sat, 2007-09-08 20:35.

I'm glad to see the French & German versions getting much-needed attention. Those players have had some tough breaks. And bugs can be hard to describe even when there's no language barrier.

I have my own opinion of which bugs are most important in the game, and I'd really like to see them fixed. But I don't mind when they take a back seat to these issues. I'd like to see the day when all versions are patched up to the same level of performance.

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Duplex's picture

Re: SE:V Changelog v1.52

Submitted by Duplex on Mon, 2007-09-10 03:26.

Yes to 11,12,13! Smiling

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Re: SE:V Changelog v1.52

Submitted by Luctius on Mon, 2007-09-10 04:35.

Quote:
15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.

Hmm, we get this error although the data files are exactly the same. (I get them even on my own machine). I hope this check will not prevent us from playing?

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Mod Designer

Re: SE:V Changelog v1.52

Submitted by Fyron on Mon, 2007-09-10 13:11.

The check in 1.44 misreports data file mismatches..


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.52

Submitted by DarkLogic on Mon, 2007-09-10 19:54.

yeah!!
a good patch!
party in french and germany...
know the game is playable...

but when is the europe patch online?

best greetings from germay!
and
i love this game!

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Mod Designer

Re: SE:V Changelog v1.52

Submitted by Fyron on Mon, 2007-09-10 20:05.

The European patch can't go online until after a public patch is actually released. These are just beta change logs..


SpaceEmpires.net | Space Empires Wiki

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marx0012's picture

Re: SE:V Changelog v1.52

Submitted by marx0012 on Tue, 2007-09-11 03:15.

I can hardly wait until the next patch is released......... ( just like many others i think....... Sticking out tongue )
-------------------------------------------------------------------------------------------------------
Every great fall begins with a single mistake, YOU just made your's........

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Re: SE:V Changelog v1.52

Submitted by matschmoon on Tue, 2007-09-11 06:04.

A patch is always a good idea ;-p

And a special thanks for #12 ... really!!

eeehhhmm.. what about that "fleet thing" access violation? Can it even be solved? Ok, doesn´t mean much to me ´cause I know (now) how to avoid it, but generally it is a bug. Right?

THX+Greetz from Hamburg/GER
matschmoon

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Re: SE:V Changelog v1.52

Submitted by Kyloth on Tue, 2007-09-11 10:31.

Hi:
Sorry to be bothersome , but any idea when this is going to be released? Version 1.44 still has an .exe crash and have not been able to play, hoping this patch will correct it. Is there a temparary patch (1.45 or 1.46) that I can try in order to see if the correction has been remedied?
Thanks
John

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groovyfishguy's picture

Re: SE:V Changelog v1.52

Submitted by groovyfishguy on Tue, 2007-09-11 11:43.

Soon we hope. No Official word.

Groovy Baby Yeah!

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Re: SE:V Changelog v1.52

Submitted by Raapys on Tue, 2007-09-11 12:07.

The longer it takes, the more fixes it includes. Soon or late, it's a win-win situation.

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Mod Designer

Re: SE:V Changelog v1.52

Submitted by Fyron on Tue, 2007-09-11 12:08.

matschmoon wrote:
eeehhhmm.. what about that "fleet thing" access violation? Can it even be solved? Ok, doesn´t mean much to me ´cause I know (now) how to avoid it, but generally it is a bug. Right?

According to the complete version history, it was addressed in (still beta) version 1.45:

1. Fixed - Having more than 20 fleets would sometimes cause an access violation.
2. Fixed - An Access violation would occur occassionally after combat with a fleet.


SpaceEmpires.net | Space Empires Wiki

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Re: SE:V Changelog v1.52

Submitted by matschmoon on Wed, 2007-09-12 07:19.

@Fyron:

Sorry for misunderstanding. I didn´t mean the quantity issue. If you try to deal between two fleets (passing a ship from one fleet to a second).

btw: Ships! It´s the third thread in which I mention this. Am I the only one who experienced gigantic displayed ships??? No replys, nothing. Honestly.. I start worrying ´bout this. Is this a known bug, can it somehow been merged out? Does anyone have an idea? Pleeeeeease help me. Thanks.

Greetz
matschmoon

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Thy Reaper's picture
Mod Designer

Re: SE:V Changelog v1.52

Submitted by Thy Reaper on Wed, 2007-09-12 07:37.

I think back during release week that bug was about the third one reported and was fixed very quickly. I hear it reemerge now and then, but it seems very very random. Might want to send MM your save game, maybe he can figure out what caused it for you.

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A project a day keeps the deadline away.

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