Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 160 guests online.

Online users

  • inertiatic

Languages

  • English English
  • French French

Browse archives

« September 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Suggestion for Balance Mod...

Submitted by Crian on Thu, 2007-08-30 09:42. SE:V MODs

Hey all!

First of all: to Captain Kwok, thanks so much for making Balance Mod! I love it as it is and I'd like to thank you for the effort you've made to make the stock game playable and enjoyable for the community. Smiling

I've only recently started playing Balance Mod since it's more complete and comprehensive. Previously I was playing GidMod. One thing I miss though is the ship animations in the tactical combat view. In Gidmod, ships don't stop while turning, this IMO gives the combat a more energetic feel and improves the immersion. It's a very minor issue though, and has no bearing whatsoever on the gameplay... but it really helps in the immersion and that's still a big factor in this type of game. Smiling

If you're not too busy, or putting in this feature (as seemingly unimpotant as it is) isn't too much of a hassle, could you please add it in the next version of Balance Mod? I'd do it for myself personally but alas, I don't know how Sad. If someone could please tell me how that would be excellent!

Again thank you for making Balance Mod and I hope you really consider my suggestion. Smiling

- Crian

‹ Weighted armour in Balance Mod Changeing Planet Values? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
RogerN's picture

Re: Suggestion for Balance Mod...

Submitted by RogerN on Thu, 2007-08-30 11:05.

You may be able to modify this behavior yourself. Look in the "settings.txt" file for Balance Mod, and search for a line with the text "Combat Ship Minimum Turn Angle To Cause Deceleration." All of the relevant settings are in that small block. If you're not quite sure what you're doing then you can probably just copy & paste the whole block from GidMod.

» login or register to post comments
Romulus68's picture
Mod Designer

Re: Suggestion for Balance Mod...

Submitted by Romulus68 on Thu, 2007-08-30 12:44.

RogerN wrote:
You may be able to modify this behavior yourself. Look in the "settings.txt" file for Balance Mod, and search for a line with the text "Combat Ship Minimum Turn Angle To Cause Deceleration." All of the relevant settings are in that small block. If you're not quite sure what you're doing then you can probably just copy & paste the whole block from GidMod.

Does it affect the actual combat by changing those settings? or is it just Cosmetic?

SE5 Files hosted on Filefront (Patches, Mods, Races, etc)

» login or register to post comments
RogerN's picture

Re: Suggestion for Balance Mod...

Submitted by RogerN on Thu, 2007-08-30 13:22.

Quote:
Does it affect the actual combat by changing those settings? or is it just Cosmetic?

Since you're adjusting deceleration behavior, combat results will definitely be effected. It will change the amount of time that ships stay in weapons range, etc...

» login or register to post comments

Re: Suggestion for Balance Mod...

Submitted by cabinboyman on Thu, 2007-08-30 13:48.

Is there a link to the balance mod? I don't see it in the projects and downloads section on this site...

» login or register to post comments

Re: Suggestion for Balance Mod...

Submitted by Crian on Thu, 2007-08-30 13:56.

Thank you! I saw it and changed the settings.txt accordingly, thanks! Smiling

As for probable change in combat results... now that it's been mentioned I guess it might have some effect on the actual combat results. Anyway, since the change is global I don't think it drastically affects balance in a way that a changing of stats or something would be needed.

Anyway thanks I've now changed it for myself at least. Smiling

» login or register to post comments
Captain Kwok's picture
Mod Designer

Re: Suggestion for Balance Mod...

Submitted by Captain Kwok on Thu, 2007-08-30 14:13.

The Balance Mod webpage is my signature below.

-----

Space Empires Depot | SE:V Balance Mod

» login or register to post comments

Re: Suggestion for Balance Mod...

Submitted by cabinboyman on Thu, 2007-08-30 14:32.

thanks Smiling

» login or register to post comments
Mod Designer

Re: Suggestion for Balance Mod...

Submitted by Fyron on Fri, 2007-08-31 02:44.

For future reference, the SE Wiki has a fairly complete listing of mods.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cross Sector Reinforcements
  • Hows the current AI?
  • Space Empires V 1.74
  • A Few Questions and Observations

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Mechanoid Plague Bug
  • Ramming 101
  • How to end intelligence
  • Alliances break & forbid all treaties with other races
  • Crash of se5.exe when using Vista or XP
(c) Strategy First, Inc. All rights reserved.