Warp point crashing |

I'm tring to get through a warppoint that's held by the Ai. It has 178 fighters and satalites and 31 mines. Oh and by the way this is the Unnamed mod. The Ai's are kicking my butt...
Anything that comes through this warp point gets killed instantly. I've tried Point defense, just can't get enough off to hurt them... Now I'm tring cloaking....
This is the news to me. You have to uncloak to clear mines. I sent a suiside cloaked mine sweeper through it cleared the mines and died. Now I send another cloaked ship through and finally I can be on the other side without instantly being killed.
Now I can mount a cloaked based attack from within his own system.
Re: Warp point crashing
No idea! But its worth a test, I'm still in my first game, about 100 turns in so I've not yet developed cloaking devices. I just hear the idea of a combat satalite ship in another post and thought it might be useful for your situation.
Re: Warp point crashing
I just did a quick test in my game, and it seems ships can launch/recover units (satellites and fighters at least) while cloaked, and it stayed cloak.
That was a 'safe' test, don't got any cloaking ships with sats in enemy territory right now, so I don't know if they still stay cloaked if it is done in a sector with an enemy.
If the one satellite trick doesn't work...
Use the Space Simulator to help figure out an attack force that should work well.
Make sure to have a ship with good scanners (such as the Tachyon Scanner) and Long Range Scanners, so you can see what all the various things at the warp point are carrying, and find out what all there is, so you know what to test stuff against in the Space Simulator.
I hear weapons with different ranges sometimes target different ships, so mix and match weapons for desings being tested and see if it does any good.
Some things that may more may not work that I want to mention.
Emissive armor might help against fighters. While the damage reduction isn't much to regular weapons, it might take a good deal of the bite out of some of the small weapons fighters carry.
Not sure if it would help or not, but would trying to setup a staging point (perhaps in an asteroid field or 'safe' storm) be effective as a place to launch attacks on the enemy from within their own territory when using that AI mod?




Re: Warp point crashing
Interesting predicament you had there, and a clever solution. From another post recently, here's another idea. Use cloaked frigates containing piles of PD sats. Go in cloaked, drop the sats, and take off. Your PD sats will tear into their sats and fighters and they will hold way more weapons than the ships could in terms of cost and size.